SEX
Male
You really are one of the rare exceptions. There's an estimated 15 males at Lunaria and you're one of them.
Of course, since they're all forced to be traps to attend here it's hard to get an accurate number.
Female
Ah, the classic. You're truly a work of art. You go, girl!
Dickgirl
While futa are quite rare, no more than 1% of the world population, we have a surprising amount here.
You're in good company.
( 1 cock, no pussy )
Herm
The 1% of the 1%. You truly are blessed. You have the best of both worlds. 1 bet you're quite popular, aren't you?
(l cock, 1 pussy )
Races
Each of the subraces has a handful of characteristics that are typical for them. Naturally, these
are by no means absolutes since every individual varies, but look at a majority of the individuals
of the particular subrace and you'll tend to see common threads amongst most. Additionally, each has a
type of magic or skill that comes more easily to them than most thanks to either their unique physiology or
culture, thus eliminating the need to formally study that particular subject. These don't vary from one individual
to the next and are instead shared between all members of each respective subrace.
Humans
The oldest of the races on this side of the veil. They have a long and rich history tracing all the way
back to The Great War and the formation of The Veil itself. They're highly adaptable and capable of
surviving in nearly any condition. All other humanoid races in our realm can trace their lineage back
to humans, either recently or distantly.
Neko
The first of many races to cross from The Other to our realm, and the first of many to mate with the humans
that they stumbled upon. As a result, their descendants are the most common of the non-human races here in Lunaria.
Love ear scratches, but don't you dare touch her tail... not unless you're particularly intimate with her. Even then...
Nephilim
Nephilim live their lives burdened with excruciating responsibility. While their human mothers may push them
to do what they want with their lives, the society as a whole expects the daughters of angels to be unwaveringly
pious. When the Angels last walked this land they passed down extensive tomes of their history and knowledge to
humanity in an attempt to earn their worship over any other race from The Other. Of course, mating with the human
women who all but threw themselves at them certainly didn't hurt their cause. Their attempts were largely successful
with large religions still devoted to them. Temples dedicated to the Angels are scattered all throughout the world,
and their half-human descendants are seen by their followers as demigods. Each of the Angels, and thereby their
descendants, falls into one of seven categories. While little is known about the personalities of Angels, we do
know afair bit about Nephilim.
Cambion
Cambion are the half-demon, half-human descendants of one of the seven Archdemons that knocked up tens of thousands
of human women between their quarrels with the Angels. Each of them has a strong inclination toward one of the seven
sins, the one most potent in their bloodline. Their powers and connection to their sin is greatly diluted after
generations and generations, but it's still quite a strong feature, even more so if they're close with their kin who
greatly enable their sin while nurturing a resentment for one of the others. Horn, tail, and wing styles and sizes
vary widely, as do skin tones.
Kitsune
Kitsune are fox spirits that originated in the Far East where foxes are worshiped like gods to this day.
The ancient ones could freely slip from The Other to our realm at will even after The Veil was established.
In their homeland they were shunned for their love of our world and ended up spending more and more time here
where they were more than welcomed. Four incredibly charismatic Kitsune had vast harems which men and women
alike traveled across the world to join, and each modern Kitsune can trace their heritage back to one of the
four. Today's descendants aren't as naturally powerful as their ancestors, but they do retain some of their
traits. The most notable are their ears, the usual presence of one or more fluffy tail, and their unwavering values.
Each Kitsune values one thing above all else, either public adoration, romantic affection, physical intimacy, or carefree fun.
These core values make it easy to distinguish which family one belongs to.
Dracokin
Dragons, beings of truly terrifying power even by the standards of The Other, were some of the most powerful entities to
encounter humans in the early days. Many women were fascinated with the creatures despite their imposing figure for a
myriad of reasons, not least of which was their astounding intelligence and wisdom. The tremendous beasts had never
experienced such frailty in their homelands and returned the fascination of the meager creatures. While the dragons
often saw their relationship with their adoring worshipers as that of protectors a handful grew quite attached to
their most devoted humans. These few used a magic long lost to this world to take a smaller humanoid form, though
still fairly imposing by human standards, in order to forge an even more intimate relationship with their humans.
Thus the dracokin were born, each hailing back to one of those first dragons to grow a particular fondness for humans
and inheriting their ancestor's personal definition of "treasure". To this day, Dracokin still tend to view themselves
as the most powerful of the modern races, though they often have a soft spot for humans.
Witch
Witches are the only race besides humans themselves who didn't originate from a coupling with a being from The Other.
instead, when the two realms came into contact with one another the ambient mana from the The Other and this land
coalesced to form an entirely new kind of being. Each of the numerous Witches formed back then was born of mana itself,
making them beings of tremendous magical aptitude by nature. Despite each of the subraces' similar origins, the different
kinds of mana that exist in the world meant that different kinds of Witches were born, each with certain side effects of their unusual origin.
Humans
Northerners
Fair skinned, snow-white haired mountain dwellers. "Tastefully thicc as hell" is the most common description that other races
use when referring to Northerners. More isolated than the other humans, but exceptional survivalists.
Highlanders
Light to tan skinned beauties with blonde or brunette hair. Tend to have the most bodacious body types of all the humans.
Generally consider themselves the most regal of their race as well. They tend to find themselves as leaders of Human-led
societies but often find themselves at odds with Cocos, Prides, and other subraces that tend to view themselves above all others.
Lowlanders
The lowland despite its reputation for being a place of hard work and physicality, is home to some dark-skinned beauties who are
soft in all the right places. Just don't piss them off if you value having your bones in tact. And you'd probably be better of not
expecting one of them to be on the bottom without a fight.
Easterners
From far across the ocean in an exotic land. They are by far the most diverse of the humans. Their skin tones vary wildly and they
can have brown, black, or red hair, but they tend to have more exotic colors. They tend to be either incredibly petite or cuddly and
chubby without much in between. Very little is known about their culture otherwise.
Elf
Originally the offspring of witches and humans, the pointed-eared elves soon became so prevalent they could be considered a
human-subrace of their own. Their hair tends to range from platinum to strawberry blonde and, being extraordinarily gifted in
magic for a human, their breasts and/or butts tend to be larger thanks to the excess mana in their bodies.
True-Vampire
With eyes either blood red, fierce orange, or a piercing yellow and hair as black as night, the look of a True-Vampire is unmistakable.
An entire city in the Far East was cursed long ago and the descendants of all who were present to this day must sustain themselves
on fresh, though not necessarily humanoid, blood. Much to the surprise of the entity that cursed them, the masses took quite kindly
to them, many even having a strong preference for Vampires over other humans.
Tribalist
Not everyone is particularly fond of urban settings and and modern advances. The humans who refused to leave the woods to join
any of the great cities when they were built formed a series of interconnected tribes all through the Wildlands. As a sign of
appreciation for their loyalty, the goddess of nature herself blessed these beauties with the tools they would need to thrive
in their home. To this day their vibrant jade green eyes shine bright as a testament to this blessing.
Nekos
Blondies
Blonde cuties with fair skin and typically generous proportions. They tend to be curious and unconcerned with what people would call
"acceptable behavior" when their curiosity is piqued. Have a reputation for being mischievous despite their usually good intentions.
Most tend to embrace their reputations, especially since people have gotten used to having their personal space invaded by intrigued felines.
Cocos
Self proclaimed geniuses of the cat girls, no one thinks more highly of them than themselves. To be fair, most of their self
praise is deserved since they tend to be highly intelligent. The most sexually reserved of their species, Cocos are more
sexually inexperienced and naive than their feline sisters. As a result they usually steer clear of the Scarlets who like
to tease them for their innocence. Their hair colors vary from dirty blonde to black with occasional stripes.
Ferals
Affectionately named after their more primal features. Their sharp claws, teeth, and shaggy tails and ears are unique
amongst the cat girls. The Ferals, for the most part, have taken a liking to the term. They tend to be more aggressive
and physically larger than most other kitties. They're also speedy little shits with any range of exotic hair colors.
Scarlets
Scarlets have vibrant red manes. Varying skin tones, though they tend to be on the lighter side of things unless they
actively tan. They're by far one of the most blatantly sexual of the major races. The only ones who can potentially
challenge them for that title are the succubi, themselves. They're often labeled as whores, both for their behavior
and usual places of employment. They wear the title like a badge.
Strawberries
An offshoot of Scarlets, Strawberries prefer to lure their "prey" with cuteness instead of raw sexuality, though the end result
is often the same. They've developed powerful telepathic powers over time to help them figure out exactly how to get their way
from whoever they run into.
Snow-Kitty
You've heard the phrase "absence makes the heart grow fonder," right? The appropriately dubbed, white-haired Snow Kitties
were the last of the northern based races to make it down out of the mountains and to the rest of civilization. As a
result their sheer, unbridled excitement to be around others makes their friendly blonde sisters look antisocial by
comparison. It's a good thing they're so cute, otherwise they might not be able to get away with constantly rubbing
over whoever's close by.
Unicorn
The exact color that a Unicorn neko sports is dependent on her lineage, with each major family having a distinct multi
colored pattern identifying them. Of all their kin, these are by far the most friendly nekos who both understand and
respect social boundaries and personal space while not (usually) having an end game of getting any cutie they come across
into bed. They're just genuinely nice and sweet, though a bit childlike with their carefree attitudes and optimistic approach
to the world. While this naturally varies from one individual to another, if you're looking for a kind-hearted bestie there
aren't many better candidates than an average Unicorn.
Nephilim
Seraphim
The Seraphim have a natural affinity for fire and swords. Of all the Nephilim they are the closest you'll find to natural born warriors.
They do tend to be more than a little self-righteous and consider their word to be law and are more than willing, and capable, of
enforcing that law. They usually respect differing views from other Seraphim, but disregard those of most others. Their raw strength,
rigid values, and usually imposing physiques make them prime candidate for warrior queens.
Cherubs
Cherubs have a natural affinity for wind and bows and arrows. Despite their natural talent for using bows, they rarely use
them for actual combat. Unlike the Seraphim, they believe love can conquer all. Instead of resorting to violence they usually
prefer to use their bows to deliver potent doses of love potion from afar. Others may not be too fond of having their emotions
toyed with, but if an arrow meets its mark these fragile nephilim should have little problem avoiding a physical conflict.
Given their loving view of the world they make excellent matchmakers, with or without the involved parties' consent, and tend
to be overjoyed if asked for relationship advice.
Thrones
Thrones have an affinity for lightning and spears. They believe that there is a divine law, greater than any laws of their country or even
their sisters. As such they tend to clash with the Seraphim who believe that they are the judges of right and wrong. Thrones tend to be very
feminine, both in appearance and mannerisms which often hides the true depth of their ferocity. They're not as quick to war as
their 'fire and brimstone' sisters, but they will not hesitate to smite heathens who would dare defy the divine. As such, they make
great police officers... as long as the laws they're tasked to enforce are ones they recognize as righteous.
Dominions
Dominions tend to fancy darkness and scythes. By far the least "angelic" of the half-angels. The dark haired (and winged... and haloed)
Seraphim have a reputation for being the most blatantly sexual, as well as the most dominant. It's true that they might not be the most
violently inclined of their sisters, but they have a way of getting shit done. You'd be hard-pressed to find one that would tolerate
laziness or even one unable to find a way to "sufficiently motivate" her subordinates. They do kind of tend to be control freaks though.
However, all things considered most of them thrive in managerial positions, or positions of non-militaristic positions of power in general.
Virtues
The Virtues have an affinity for light and blunt weapons. Because of their name people often expect them to be the most pious of their
sisters and often hold them in high regard. However, much to the surprise of many they tend to prefer to be valued for what they do
rather than just what they are. Most of them hold the firm belief that helping others and just generally not being a shitty person
is more important than any set of laws. Because of their natural attunement to the suffering of others and the drive to help
them (admittedly in part because of their lust for recognition) they're naturally more empathetic and
tend to make good glory-seeking adventurers.
Powers
Powers have an affinity for water and staves. Legends say they descend from Eve herself. Yes that Eve. The mother of all humans,
Eve. However, while most take it to be nothing more than a legend it's not like it's entirely unfounded. Powers are the walking
embodiment of fertility. Their culture holds a deep rooted believe that it's the duty of each and every one of them to make sure
that their race lives on, not through protection but through perpetuation. They often take multiple partners for the sake of
diversifying their offspring or, for those with the other set of equipment, to let them knock up a number of partners at a time.
It's not uncommon to find a Power with an entire harem of men and/or women. However, despite their typically rather "healthy" sex
lives they often hold a firm belief that having sex for any reason other than breeding is wrong. Needless to say, they make
perfect breeders, though they tend to make wonderful hucows as well!
Principalities
The Principalities have a natural bond with the earth unlike any of their sisters. They tend to hold a deep belief that
safety and protecting those they care for is the most important thing in the world. Because of the cultural value they
place on protection they're often taught how to use a shield and a number of defensive techniques from a young age.
They have a reputation for being loyal and trustworthy to a fault. In many Nephilim run cities you'll find these
beauties standing guard at the gate and it's not uncommon to find them acting as royal guards for any of the other races as well.
Cambion
Gluttony
Love everything in excess, from foods and wines to sexual fluids. Fortunately their demonic heritage allows them to wine and
dine (in every sense of the phrase) without ever having to worry about their figure. They're truly a bunch after Dionysus'
own heart. The term "glutton for punishment" is also true more often than not. Most Gluttons tend to seek Masters or
Mistresses who will give them their just desserts. In return they very rarely, if ever disappoint. Of course, their
insatiable appetite requires their partner's full attention and they tend to be highly possessive and jealous. Lust
Cambion have a habit of stealing away people's partners which has led to Gluttons hating them the most.
Envy
The typically petite Envies move with an otherworldly grace and have a natural affinity for sneaking past people, or
sneaking their way into their pockets. They're natural born thieves, stealing both men's wallets and their hearts with
ease. This helps them sate their frustrations for the most part since they're able to take most things they want.
The major drawback to this is that if they don't exercise daily and carefully watch what they eat, then they put on
weight very fast and thus lose their sneaky efficiency. Because of this, they utterly resent the Gluttons who can
eat whatever they please.
Sloth
The Sloths are magical prodigies thanks to their deep, intimate connection with The Other. While they can't travel
there physically, they experience vivid and addictive dreams of it, feeling every single thing they dream of with
stunning clarity. While dreaming their bodies take on a fraction of the experiences of the dreams, leaving them
with usually toned physiques despite rarely working their physical body. This connection further enhances their
demonic features including their wings, tails, and extra lengthy horns. In addition, their closeness with their
magical heritage leaves their bodies with additional, unusual features from odd colorations to extra horns.
Unfortunately, spending so much time with their visions leaves them drained and physically exhausted when they wake.
During the 8 hours (maximum) a day that they spend awake, they're quite sluggish, though they're quite knowledgeable
from all they've learned and experienced in their dreams. They can't stand Envies, and perceive them as noisy drama
queens, always fussing over nothing.
Wrath
Prefer whips over words. Well, truth be told they're a quick study when it comes to any weapon and even
quicker to put it to use. They rarely make it very high in the chain of command,but that's just how they
like it. Delegating is for the weak. They'd rather be in the field anyway, face to face with their opponents.
They don't have tremendous aptitude for most magics, but they are the only race that naturally excels at blood magic.
it's usually reserved for a last resort or execution method after getting up close and personal with their opponents.
However, there's a reason why the university has a careful vetting process before teaching a student blood magic.
It can do a lot of damage in the wrong hands. That's why most people stay the hell out of the way of an angry Wrath.
They despise both Sloths for their "wasted potential" as well as Prides for their
preference to give the orders than do the work themselves.
Pride
The hatred of the Wraths isn't mutual. After all, every Queen needs drones to carry out her will. Prides see themselves as just that.
Queens. Or kings. Just royalty in general, really. Their actions lend their egos some credence. They are strategic geniuses in whatever
field they choose to dedicate themselves and have the charisma to talk their way into a favorable position in nearly circumstance.
Their natural prowess for mental manipulation certainly doesn't hurt with leading armies or talking their way out of sticky situations.
It should be noted that just because they prefer to let others fight for them, that doesn't mean they can't fight. On the contrary,
their swordplay is some of the finest. The only ones more skilled at persuasion are Lusts which has bred deep rooted contempt for
them in the Prides.
Greed
Greeds adorn themselves in sparkling jewels and have a tendency to hoard things they deem valuable, which include partners.
They tend to form harems, albeit of primarily gold diggers, of beautiful men and women. They always make sure that their
partners are whatever they consider to be the most beautiful and dress them up in a way that accentuates those features.
Some Greeds have hordes of skimpily clad bimbos. Others have just the right number of classy lovers in exquisite dresses
and suits. It's all a matter of preference.
They hate Wraths for their tendency to break beautiful things (people included) in fits of rage.
Lust
Lusts are by far the most numerous of the Cambion. I'll let you guess why. Fortunately their hobbies are made safer by
their natural immunity to any and all stds. Amongst their rather large population there are two factions; those who
believe in honoring their heritage by showing an obscene amount of skin at all times and shamelessly flaunting their
sexuality and natural allure, and those who believe that's well functioning society requires pants. Both sides have
strong cases, so to avoid fighting amongst themselves both sides agreed to settle the dispute the best way they knew how.
By opening a slew of strip clubs, brothels, glory holes, fetish resorts, etc.. Each year the two factions meet to compare... productivity.
The victory doesn't hold any real weight outside of bragging rights, but a confirmation that you're the more seductive
offspring of literal lust is reward in itself. Both kind of Lusts despise Greeds because the 'greedy sons of you-know-whats'
have a habit of locking their partners in chastity before letting them wander off on their own. There are few things more
frustrating for a Lust than not being able to steal someone else's lover.
Kitsune
The-Ado-Clan
Being loved by one person isn't enough. Being showered in affection by a harem of lovers isn't enough. The Ados need to
be adored all across the globe. They are most likely the most driven and ambitious of all the races. They often end up
as the leaders of various establishments, our university included, or as celebrity figures. Their other, secondary
values depend on what's popular amongst the masses. If environmental issues are in, they're as green as can be.
If it's fad dieting, they're at the forefront. It can be hard to say if they're appealing to the trends of if
they're the ones setting them. Over the years their tails eventually disappeared, making them look more like their
human counterparts aside from their fuzzy ears. They take exceptional pride in their ears.
The-Romo-Clan
If Romeo and Juliet were Kitsune they'd be part of the Romo clan. They mate for life, and finding that mate is the
single most important thing to them until they find them. Once they find their mate, taking care of them is the new
number one priority. They may or may not be monogamous, but there is never any doubt who their number one is. The
Romos have one tail and either bronze, silver, obsidian, gold, or platinum hair/fur. The single tail is symbolic
of the single most important person to them. As such, they take care of their tail as they would their mate and
consider it their most valuable physical attribute. If you meet one, she'd love it if you'd compliment her tail.
The-Nymph-Clan
Love and fame are all fine and dandy, but the Nymphs care about one thing. Sex. it's not like it sounds.
To them it's sacred. it's common knowledge that their ancestors that were hailed as divine had harems the
likes of which the world had never seen, but what most people fail to realize is that all four of the original
hermaphroditic Kitsune spent countless hours a day mating with each of their lovers. The fact that Nymphita,
the mother of the Nymph clan, did nothing but sleep with her countless lovers is irrelevant. Sex isn't just a pleasure.
It's a divine duty and honor. They take great pride in their bodies, specifically in their chests.
This is true for both males and females. The magic may happen downstairs, but they value the journey
over the destination, so to speak. They adore foreplay. The Nymphs have nine tails, and their fur is
usually brightly colored, drawing attention to them anywhere they go.
The-Joy-Clan
The name of the progenitor of this clan is unknown since once she arrived here she simply named herself "Joy" after
witnessing the bliss of some humans on a sunny afternoon. Her descendants have the most diverse preferences of all
of the Kitsune, each one simply following what he or she finds to be the most enjoyable and pursuing it as their
life's purpose. Because of this, there tends to be a bit of overlap with the other clans when a Joy's most enjoyable
thing is sex or love or fame. The difference is that they don't necessarily pursue these things in themselves, but
rather they pursue the feeling that they get from them. They can have hair of any color that a human can, but they often
dye it to suit their unique personalities and preferences.
The-Vex-Clan
The Vex Clan and the Phia Clan are two sides of the same coin, both value wisdom first and foremost.
Despite this general similarity the two clans tend to butt heads frequently, both clan believing their
approach to wisdom to be the proper one. Vexes believe that opening someone's eyes is best done by
demonstrating to them just how little they know. Most people agree that it sounds good on paper until
they run across one of these mischievous beauties. Talking can only get you so far which is why they
prefer to teach lessons with tricks and pranks over words. Few people are genuinely appreciative of their
efforts, but the results are hard to deny. Stepping into your office only to be met with a clothes-incinerating
fireball from an unseen source is not something soon forgotten. Due to the nature of their brand of wisdom,
each member of the Vex clan, when they come of age, develops a mask to conceal their face. The masks are infused with
their very own mana, so as they grow more mature their masks shift to reflect the similar shift within them.
it's a tradition for this shift in the masks to make them smaller and more decorative as a sign that they're
skilled enough to not need to conceal their identities, with most elders' masks being little more than an extravagant trinket.
The-Phia-Clan
Unlike their trickster sisters, Phias seek a more traditional brand of wisdom. They rarely have large
communities since they tend to travel as soon as they're of age to do so, venturing off into the world
to experience as much of it as they can. Some who come from particularly notable families have a large
family home to return to between adventures to recount the tales to their kin before setting off again.
Perhaps not the most book smart, they rarely settle down long enough to pursue a formal education though
some recognize the value, not in the education itself, but the opportunity to meet and learn from countless
others from all sorts of different races and backgrounds. It can be difficult to immediately identify if a
Kitsune is from this clan, since their fur colors vary dramatically and their tails continue to increase in
number throughout their lives as they reach deeper enlightenment up to nine total.
The-Piratio-Clan
They don't need to be the center of attention, it just kind of happens. Their raw, unbridled ambition often
leads them to glorious success or catastrophic failure, but either way their names will go down in history.
Unfortunately this notorious clan is by far the smallest, teetering on the verge of being gone forever since
their monumental aspirations rarely leave time for conceiving children, much less raising them. It's a problem
so substantial that very important people from all around the globe are expressing concern, as many major
technological and magical advancements have been spearheaded by Piratios.
Dracokin
Amethyst
Amethysts are the most difficult to read of their kin. While the "treasure" of most dracokin is pretty obvious within an hour
or so of speaking with them for someone entirely unfamiliar with the race, Amethysts can often be mistaken for not caring about
such petty things. However, what they care for most is secrets, both those of others as well as their own. An Amethyst can be
trusted with your deepest, darkest secret, as she won't give it up to anyone, despite how much she may threaten you with it.
By far the most inherently trustworthy race since they much prefer to keep the secrets they hear all to themselves.
Unfortunately this means it can also be very difficult to really get to know one in a deep way, since she is
equally guarded with her own.
Ruby
While their Amethyst sisters mainly treasure information held by only a few, Rubies value all knowledge.
Professors love Rubies thanks to their general attentiveness in class and eagerness to ask questions and learn,
though their classmates often don't share the fondness. They can be a little overbearing with their thirst for
knowledge at times, but they often thrive in social circles as well thanks to their equal interest in really
getting to know people. You'd be hard pressed to find anyone, besides a lover, as genuinely interested
in learning about you as a Ruby.
Elemental
Elementals tend to be extremely territorial. In ancient times many large estates were owned by
Elementals as they hoarded as much land as they could. Of course this often led to large conflicts
with other Elementals and various wealthy families, but they've since resorted to (generally) more
peaceful means. It's rare to find an Elemental who doesn't come from a wealthy family, but no matter
where one comes from you can always trust an Elemental Dracokin to defend her home and those
in it with an extreme viciousness.
Lavender
Lavender Dracokin are not at all subtle about what they treasure, though those unfamiliar with their race may simply
perceive them as just another extremely sexual subrace. Lavender communities define status by sexual reputation.
The leaders of such communities are the ones known for having the largest harems and the most notionally mind
blowing skill in bed. It's virtually impossible to find a lavender who is still a virgin for more than a day
or two after reaching sexual maturity. If you do manage to find one who is "pure" by the time she's in college
you could probably make a fortune writing a book about the unprecedented event. Surprisingly to most, they actually don't
butt heads with other highly sexual subraces like Lusts or Nymphs since the pleasure they can bring one another when they're
paired up is astronomical, which is exactly what Lavenders treasure most.
Soft-Shell
These interesting Dracokin are the most human of their kind thanks to their ancestors' exceptional ability
to appear mostly human from the very beginning. Some Soft-shell families still have wings and tails, others
have lost these all together while none of them have any scales. Because of this, with horns being the only
guaranteed feature, they can oftentimes be mistaken for Cambion. Thanks to their unusual frailty for their
race as well as their particularly strong bonds with other morals, they're the most drawn to magical power
to defend both themselves and their loved ones. Many are plagued with fear of losing those close to them,
but their culture teaches them to use this fear to become stronger than any other.
Dracodemon
What do you get when you combine an ancient dragon and one of the first Cambion? A truly terrifying display of power,
that's what. Unlike their Soft-shell kin, these behemoths have nothing to worry about as far as physical protection goes.
Rather than hailing from a dragon and human, they descend from a dragon and demon-born, making them only 1/3 human.
With no need for more physical strength, they usually prefer to seek political power. While not as cunning as a
Coco or a Pride they make up for the difference with the strength to force themselves into advantageous positions,
making them one of the highest contenders for top of the food chain.
Metallic
Even Prides themselves would have a challenge matching the pride of a Metallic Dracokin. Thankfully their pride tends
to manifest in a different way. Metallics come in a few different flavors, but their communities all value breeding
and a large family above all else. Females and some herms are nearly always knocked up while other herms, dickgirls,
and males tend to spread their seed as much as possible resulting in most Metallic communities being entirely polyamorous
with town-wide breeding orgies begin a pretty regular occurrence. That being said, the one thing they care about more than
creating lives is protecting the ones they already have. Woe is the poor fool who raises a hand at the pregnant lover or
children of a Metallic... In fairness, that goes for most races but most races don't also have a community of others of their
kind all equally protective of the mother and her children ready to rain hell down upon their enemies at a moment's notice.
Witch
Arcane
Arcanes are embodiments of magic in its most raw, pure splendor and they have a habit of going above and beyond to prove it.
A home of an adult Arcane is unlikely to have anything that doesn't use magic. Would it be more practical to just fill a tub
with water instead of having a series of jets that continuously _fills it from the side while excess is continuous drained.
Definitely, but the bubbles feel good and it's a pretty novelty. When not home Arcanes are often found performing astounding
feats for non-magical folk or out adventuring, seeking riches and, more importantly, glory. They may be a bit of a handful
with their dogmatic insistence of solving everything down to the simplest task with magic,
but no one can accuse them of being a boring bunch.
Nature
Natures, thanks to their deep roots in the large forests around the continent, have a way of connecting to and understanding
the will of nature itself. They tend to be a rather peaceful bunch, but are quick to arms with anything that would damage not
only their forests but the oceans, reefs, animals or anything else with a natural energy to it. Despite the stereotype of
naturalists as somehow lacking with their general aversion to urbanization efforts, the very essence of the world itself
flowing through their veins affords them luxuries of the wild that those from the
metropolises of the region must struggle and work to obtain.
Chaos
Chaoses come from the East which is just flooded with chaotic mana. Transfiguration comes naturally to a Chaos,
with children turning their veggies into candy by the time they're five and teens turning water to wine behind
their parent's back. Raising one is a chore and a half to put it mildly. They have a knack for getting into
trouble for most of, if not the entirety of their lives. Hopefully by the time you've reached college you'll
have learned to curb your mischievous tendencies.
Divine
The mana in the Great Sanctum has always been charged with divine mana, dating all the way back to some of the
earliest humans who built it as a fortress of knowledge and enlightenment. There they uncovered, studied, and
practiced magics predating even them led to this classification of magic as "divine" as it was seen as a gift
from some unseen gods. Eons later the mana the place gave off would meet with its otherworldly counterpart and
form the Divine witches. Their sisters may excel at general intellectual pursuits or matters of the mind or spirit,
but no one can surpass the Divines when it comes to secrets not meant for mortals.
Spiritual
Originating in the far North, Spirituals aren't bothered by the cold. In fact, they host a natural immunity to it and related magics,
but are extremely susceptible to heat. Thanks to most livable spaces up there being few and far between thanks to huge,
steep mountains and large frozen lakes covering sizable portions of their homeland Spirituals naturally thrive in isolation or
small groups of two-four. That being said, since they're predisposed toward expecting relatively limited interaction with others,
they tend to be either warm, welcoming, and friendly toward others or utterly uninterested and distrusting with few falling between
the two extremes.
Martial
Martial witches are a unique group, as martial magic itself is often debated as hardly being magic at all.
However, the mana that composes their very forms makes a rather compelling case. Rather than a connection
with something external or metaphysical, like nature or the divine realm, Martials have an unparalleled
attunement to their own bodies. They feel things more intensely more intensely than their peers, from the
electrifying touch of a lover to the most subtle grumble in their stomachs as hunger begins to set in. Of course,
this also leads to a communal value placed on physical appearance and beauty that far exceeds any other race.
As a result, a vast majority of them are in extraordinary shape and even those that
don't possess extraordinary control over their bodies.
Psychisc
Psychic magic have a weird affinity for attracting creatures of low intelligence. Perhaps it's the fact that these
creatures are drawn to their mental fortitude as a sort of balance for their own lack of it, or perhaps it's the
fact that the largest font of psychic mana in ancient times was where all sorts of odd, instinct driven creatures
resided. Whatever the case may be, they have a way of attracting such creatures wherever they go.
Now for the fun part! I mean... now to make sure you're nice and healthy!
Bust
Flat
Aw you poor thing. There are magics to fix that you know? Even for males!
Small
Aw look at you! You're growing up so fast! Totally adorable!
Average
Well they're not small, but certainly not large. A good way to avoid drawing major pervs who strongly prefer one or the other.
It's hard to deny the appeal of the classic though. Easy enough to hide or enhance, depending on your preferences.
Big
The bigger the better, right? These flesh-pillows will really turn heads. Be prepared for extensive ogling.
Extra-Grande
Mmm momma like-
Have fun trying to find bras or swimsuits that fit though. Also, have fun with the excessive attention the beautiful
examples of femininity will bring.
Seriously, A+ material.
Butt
Non-existent
There's technically something there, but it's just short of concave at this point. Avoid chairs without plenty of padding.
It can be charming in its own special way.
Cutesy
Will look good on almost anyone, particularly in frilly little panties. Can be a pleasant surprise to find on a more muscled frame.
It'd be hard to find someone who outright disliked this.
Toned
You clearly put quite a bit of work in at the gym, even if it was all focused on this one body part. Wait... you don't seriously
only work out your ass do you? Well either way, it looks damn good in yoga pants!
Bubbly
How you go a single day without getting this beautiful butt of yours slapped and/or groped is truly a mystery to me.
It's so soft and cushiony, a girl could just get lost in it for days.
Thicc
You may struggle to find pants that fit at this point, but dear god is the struggle worth it.
Physique
Fun-size
You're so tiny and adorable! And totally of legal age... Having to get help from people to reach even sort
of high shelves must be tough. On the plus side, you're small enough to use almost anyone as a body pillow.
Pettie
Delicate and feminine. It's a tried and true classic, but doesn't give you much in terms of defenses.
Might look a little weird with larger assets.
Fit
You have a runner's build. Whether you actually run or not is a mystery, maybe yout just frustratingly naturally toned
Ripped
Now you can't actually look like this naturally, can you? No, you must like live at the gym. Either way, you're a beautifully muscled goddess.
Curvy
Ah there we go, nice and soft and all around pleasant. You may have a little extra cushioning or a lot, but either way you're gorgeous.
Bimbolicious
This one is just for you, shhhh-
Your lQ must at least be decent if you're attending Lunaria, but when people look at you they likely assume otherwise.
With unbelievable proportions like that it's unlikely that people take you too seriously, but you will always have their attention.
Cock
Small-er
Fun to keep in a cage or watch it flail helplessly while a real specimen puts the rest of your body to use. Alternatively,
can look really cute with a skirt and stockings. Gentler partners may adore it.
Average-er
90% of men and women fall into this category. Not disappointing by any means, and not intimidating to almost anyone.
Kind of boring, but safe. And who knows, maybe you can use technique to wow your partners.
Large-er
Truly touched by God, you walk around with a behemoth tucked into your pants or beneath your skirt.
If you want to keep the fact that you're 'packing' a secret, this may make that a little difficult.
Pussy
So-Deep
Capable of withstanding cervical penetration. l'm a little jealous, honestly...
Useful if you plan on entertaining particularly -ahem- gifted partners.
Squirter
Pick this one
Clean-up may be a little messy, but at least it will be fun! And that's really what matters, right?
Virgin
Awl So cute! Can't wait to see how long it lasts!
Classes
With two years of studies under your belt you've had enough time to take 10 classes.
What classes did you take during your time here?
Basic-Elementalism
Learn to control the base elements of fire, earth, wind, and water. You'll be able to light small fires or make a small breeze,
throw mild but effective blasts formed of the elements, and conjure lesser elemental beings of each of the elements for up to
ten minutes at a time.
Advanced-Elementalism Requires: Basic-Elementalism
Choose to specialize in one of the four base elements. Through further mastery of that specific element you gain access
to a stronger version of all the basic techniques along with an advancement of your chosen element. Fire grants plasma,
wind grants lightning, water grants ice, and earth grants sand.
Illusionism
Learn to harness magic to make your target experience illusions such as copies of yourself by understanding the fundamental
ways your magic play tricks on a target's mind. They can't physically interact with the target,
but I'm sure you can come up with a creative use.
Deceiving-the-deceiver Requires: Illusionism
Further delve into how to manipulate your opponent's psyche. The course is incredibly difficult,
but if you're able to understand the material then by the end you'll be able to cause total
hallucinations capable of physically affecting multiple targets simultaneously while defending
yourself from similar attacks. Only those of the strongest mental fortitude will be able to withstand you.
The-Joys-of-Chronomancyp
Time manipulation can be a dangerous subject, so admittance to this course and the following is predicated on a
strict evaluation of your mental health. While it's true that this course only teaches you the fundamentals of
time magic, even limited knowledge can be exceedingly effective. Allows you to fast forward or rewind time on
any object no bigger than the size of an apple. You can rewind the apple back to when it was a seed or forward
until it's just a decayed puddle. You could theoretically eat the same apple for all time by rewinding the munched
down core back to its full apple-y glory. Or until you die, at least.
Playing-With-Time Requires: The-Joys-of-Chronomancy
With an even understanding of chronomancy you're able to move your own body forward and backward in time with great effort. Doing so will
exhaust your mana reserves quickly, so use it wisely. You won't be able to travel back in time, but you can de-age your
body or rewind it back to before life threatening wounds.
Fighting-With-Your-Mind-Fist
Where the illusionary line of spells teach you how to exploit the weakness of your opponent's mind, force magic teaches you to
to harness the strengths of your own. You'll be able to push and pull things with brute magical force.
A-Force-to-be-Reckoned-With Requires: Fighting-With-Your-Mind-Fist
You're beyond the stages of simply moving things back and forth. This class teaches you how to harness
gravitational forces themselves to crush your target, with varying degrees of success. The smaller the object,
the lesser its will, and the greater your own, the easier it is to overpower it.
Alchemical-Principles
For those who want a more nuanced approach to their education, this course provides everything you need to know to make simple potions,
traps, and enchantments. Beware, you may have to collect the ingredients yourself.
These include:
Healing, mana regeneration, and stamina recovery potions. Great for quicker recovery from training sessions and minor kerfulfies.
Animal traps (including fishing), smoke traps, and all sorts of fun ways for trapping people in nets.
Sigils that can be placed on a building to keep beasts of your choice away, placed on boxes or chests to keep people out, or on a grimoire
or staff to make it into a conduit for your spell casting, making spells less draining.
Advanced-Potions Requires: Alchemical-Principles
Choose to specialize in potions and advance the effectiveness of your basic ones as well as giving you access to new ones.
The new potions include hair/eye color changing tonic, paralysis potion and cute, slow-acting poison and cure,
love potion (more like temporary, intense infatuation), despair potion (provides a totally killer buzz),
boom-boom potion (explodes when thrown), magic-disabling potions, forget-me-not potion (short term memory wipe), and a sleeping potion.
Trap-Life Requires: Alchemical-Principles
Choosing to specialize in traps allow you to develop more intricate traps for both human and animals.
These include : explode-y and knock-out gas bombs that can be hidden to the untrained eye. traps laid above an open pit,
traps to snare larger animals like bears, poisoned darts (have to acquire the poison from somewhere, and mana-sapping traps.
Marking-Your-Territory Requires: Alchemical-Principles
Specializing in signs allows you to form more intricate warding, allowing you to stave off even humanoids.
With enough research you could probably even learn how to keep a race from The Other away if you really tried.
Can be used to set simple traps that cast a minor elemental spell when triggered. Much easier to avoid than a
trap specialist's work, but can be effective against oblivious opponents. As a sigil master you'll be able to
enchant one grimoire or staff of your choosing with a special binding sigil that will bind a piece of your soul to it.
You can only have one conduit bound to you like this and it will last until the object itself is destroyed, but while
wielding it your spells will be substantially more potent.
Teleportation-Theory
Teaches you the theoretical basis behind creating harmless, temporary holes in The Veil to teleport things from one place to another.
By the end of the course you'll learn how to teleport objects up to the size of a volleyball to anywhere within your vision.
Greater-Teleportation Requires: Teleportation-Theory
Teaches you the art of creating larger portals to instantaneously travel from one place to another. You can move yourself to anywhere
you can see or places you frequent enough to leave your unique mana signature, such as campus or your dorm room.
Alternatively, these skills can be used to transport something roughly the same size as you.
It's-a-Bird!
With this class you learn about an aspect of air that even elementalists don't focus on. While an air elementalist conjures
air in short bursts, either mild or powerful, here you'll learn how to manipulate the air that's already your own body or an
object in order to levitate it. Okay, so the title of the class may be a little misleading, but you'll be able to hover a foot
off the air and avoid earthquakes pretty easily! That is, of course, assuming the earthquake doesn't bring a building down on
top of you... it's also twice as fast as walking and not physically exhausting, but it requires mental focus to stay afloat.
If your concentration breaks then you'll fall. I bet you'll be glad you're only a foot of the ground then!
Soar-Like-an-Eagle! Requires: It's-a-Bird
Okay, this is 'real" flight. It can drain your mana reserves pretty quickly if you fly at high speeds, but skilled mages
can break the sound barrier with enough practice. Just be careful not to drain yourself mid-flight and plummet to the ground.
Standard-Transfiguration
Ever want to turn iron into gold? Well now you can! With this class you'll learn how to turn one substance into something else,
from turning water into wine to turning a cucumber into an octopus tentacle. Why would you want to do the latter? Oh,
you know... spell ingredients? Anyway, any transfigured substance that isn't consumed, like drank or eaten or used in a spell,
will revert to its normal form 1 hour after the spell is cast. Can't be cast living things (so you can't turn a tree into a rock,
but you could pick the fruit from the tree and transfigure it. Also you could turn a rock into a tree temporarily,
though the faux tree wouldn't actually be living). This spell is the reason that crystallized mana is used as a currency
rather than precious metals. Since mana is technically 'living', even if it's not sentient, it can't be artificially produced.
Familiar-Territory
You'll learn how to bind your soul to that if an animal. The animal can be up to the size of a cat or small dog.
It will gain unique markings identifying it as a familiar to accompany the abilities it gains from its bond with you.
These markings can be anything from glowing eyes, to unique coloring, bioluminescent patterns on its skin or fur, etc..
It will be faster and slightly stronger than normal others of its species, but it's intelligence will be that of an adolescent human.
Not a great fighter, but a wonderful companion and good for spying or intelligence gathering. You'll have a psychic connection
that allows you to communicate to some degree. lt will understand you and will be able to communicate its feelings empathetically
along with simple head nods, but can't vocalize much more. lt will follow your orders to the best of its abilities and will be
unwaveringly loyal unless you are incredibly cruel to it. If it does leave you or if it passes away, it will cause you considerably
psychic pain and you'll be unable to bind another for six months. You can only have one at a time.
Greater-Familiar Requires: Familiar-Territory
You can now have a familiar up to the size of a large animal, like a tiger or a bear. The ritual will require you to physically
overpower your would-be companion will submit to your will, even if it's been with you as a normal animal for a long time.
Such a powerful binding will be much more difficult and leave you drained for a week after, but your new companion will be
able and more than willing to protect you from most threats, as a greater familiar is the most powerful immediately after
its binding ritual. Once you recover your familiar will be able to communicate telepathically with you in your first
language and have an intelligence nearly on par with your own. The more you grow, the more your familiar will as well.
Alternatively, you may bind a smaller animal with this and it will still gain even more strength and intelligence.
Of course a house cat won't be as strong as a lioness, but it will be the most powerful house cat you'll ever meet
and more than capable of holding its own against a wolf.
Basic-Combat-Skills
Here you learn basic non-magical fighting techniques ranging from archery to sword fighting and everything in between.
After all, you don't want to be completely worthless after your mana is depleted, right?
Sharpshooting Requires: Basic-Combat-Skills
Further your study of the art of archery with this class. Rather than simply shooting arrows as an alternative to
magic or as a last resort, learn to use a bow and arrow the way they were meant to be. With magic.
By learning to imbue the arrows with your own magic you can increase their piercing power and accuracy.
Additionally, you'll learn how to properly lace them with poison or imbue them with an elemental effect
via sigils if you're proficient in either.
Advanced-Swordplay Requires: Basic-Combat-Skills
If archery isn't for you, perhaps you'd prefer close combat. At the beginning of this class you'll choose a
form of swordplay, from fencing to fighting with the larger, less refined claymore. Regardless of which
blade you prefer you'll become a master with it by the time you finish the course. As with Sharpshooting,
you'll learn to use your own magic to enhance your blade with extra force, slicing or piercing power,
or minor elemental effects.
Knives-Scythes-and-Automobiles Requires: Basic-Combat-Skills
Similarly to Advanced Swordplay, with this class you'll have your choice of lethal weapons to specialize in depending on
what tickles your fancy. However, the real kicker is the unparalleled training in being sneaky and incapacitating targets
in a jiffy. Many may see your methods as cowardly but who cares? You can always just kill them. Right?
Fighting-With-Your-Fist-Fist Requires: Basic-Combat-Skills
Swords break, arrows can be expensive, and mana pools run dry, but one's fists never give out. Unless your bones break...
Fortunately with this class you'll not only learn the art of unarmed combat, but also how to inscribe sigils onto
your hands and feet to both increase the force of your strikes while protecting you from the potentially harmful results of such force.
Minor-Hypnosis
It's time to move on from simply invading someone's mind to explicitly controlling it. The ability to pull off the magic will
depend on a number of factors including your own magical strength versus the target's own, their training in psychic defenses, etc.. However,
if you're able to succeed in hypnotizing a person you'll be able to control a person's actions for up to five minutes at a time,
more than enough to turn the tide in a small conflict. You can't make a person cause physical ham to themselves but aside from
that you're free to do as you wish. However, it will take a lot of concentration to maintain the spell, so physically defending
yourself or casting other spells will be difficult so make sure you're safe while holding hypnosis.
Living-Art
The course recently introduced for our more creatively inclined students, here you'll learn to channel that
creative energy into something practical in the field. By infusing your paints, inks, charcoal, etc. with magic you'll be
able to bring your creations to life. While their lifespans will be fairly short, ranging from half an hour to a day
depending on intricacy and intensity of magic you pump into them, they'll be able to carry out various tasks.
Create a sentry to watch over your room while you're in class or a beautifully crafted warrior to aide you in
battle which will return to a mundane piece of art when their magic is expended so you'll never lose your creations.
Dipsomancy-1
We're not stupid. We know you're a college student and you're going to behave like one. That being said, we don't want your "extracurricular activities"
to interfere with your studies. That's why we offer this crucial course in which you'll learn to strengthen your mind to counter-effect the
harmful effects of alcohol. By the end of the course you'll no longer have to worry about forgetting things while drunk, poor judgment (worse than usual),
or inhibited mental capacity. That doesn't mean you should show up to class drunk, but if you decide to you'll at least be able to remember the lessons.
No, it won't fix hangovers.
Dipsomancy-2 Requires: Dipsomancy-1
For those of you more interested in the path of the drunken magi you can continue to study one of the oldest known magics.
In continuing your studies you'll learn to actually thrive while drunk, increasing your magical strength by drinking specially
prepared alcohol. lt's not a costless strength increase, however. You'll have to let the infused bottle sit for a week after
draining a large amount of your mana into it, but during that time the natural properties of the alcohol will dramatically
increase the main that was pumped into it so that when you drink enough of it the potency of your magic will be amplified substantially.
As a bonus, since you'll likely be pretty drunk pretty often, you'll learn how to add a minor healing charm to the bottle so that there
won't be any long term negative effects of the consumption.
Blowing-Smoke
Smoke magic has long been considered the magic of the elite upper class thanks to its reputation for being little more than a
luxurious novelty. However, the breed of smoke magic taught here is an entirely different monster. Instead of the simple parlor
trick of the aristocrats you'll learn how to absorb the ambient mana from the air through a specially designed pipe that will
vaporize it and allow you to blow it out for various effect. At this point your ability to control the smoke will be limited to
a small cloud, but even that can carry anything from a concealed lightning storm to a transfiguration spell that will cast upon contact.
The limits are only what magics you've studied thus far that produce a physical effect. Don't underestimate the effect of the ability to
cast a spell subtly and without having to rely solely on your own mana reserves.
Holy-Smokes Requires: Holy-Smokes
Having honed your skill at using your pipe you'll be able to create a substantially larger puff of smoke, up to the size of a cantaloupe.
Additionally, instead of just casting your spells through the mana vapors you'll learn to replicate the effects of any potion currently in
your system that will have a similar, though slightly lessened effect on anyone your smoke comes in contact with. Most potions are quickly
metabolized though, so it's best to have one on hand if you wish to perform this act. Fortunately with more practice you'll be able to better
control the smoke once it's been exhaled to ensure it finds its target.
Pop-The-Bubbly
Similar to smoke magic, bubble magic is often seen as a novelty, though this time more so because of its popularity with magically
inclined children rather than the wealthy. Despite the stigma surrounding it. here you'll learn to harness the full potential of
the unusual magic. This magic will use a pipe similar to that used by smoke mages, though it differs in function. Rather than inhaling
the mana around you, you'll blow your own through the specially designed pipe to form colorful, lightweight orbs. However, unlike the harmless,
novel counterparts produced by children, when these ones pop they do so violently. While each individual bubble may not have a lot of force behind it,
a couple dozen impacting the target at once is sure to get their attention.
Bursting-Bubbles Requires: Pop-The-Bubbly
Bubbles tend to be fragile and easily destroyed by an attentive opponent, plus having to carry around and use a
pipe can be a bit cumbersome. That's why in advancing your study you'll learn to overcome both these obstacles.
Having trained plenty with oral-oriented magic you'll be able to form bubbles on your own and they'll be considerably tougher
than ones you previously were capable of ensuring they won't pop prematurely.
First-Aid
Here you'll learn the absolute basics of keeping someone alive if need be. It's not the most glamorous path and oftentimes it's a
thankless one, but that makes it no less crucial. Look no further for proof of this than the old saying, "The best offense is damn
solid healers because all you ungrateful motherfuckers would be dead long ago without them."
Stand-Tall
In this course you learn purely defensive magic. This primarily includes bather construction and pain mitigation,
allowing your healers enough time to finish babysitting everyone else to get you back to 100%. Naturally you'll also
learn to properly use a shield. After all, what good is a buttload magical defense if a simple sword could take you out.
Survivalism-101
From time to time (or during The Trials) you may find yourself in the wilderness and in need of more than sheer force to survive.
That's where Survivalism 101 comes in. Nature magic allows the user to tap into the sense the mana signatures of living things.
Each species, be it plants or animals, gives off a distinct signature and in this course you'll learn to distinguish which signatures
belong to something that you need. After all, the eyes can be deceiving and many things can look alike. Of course, it will take a lot
of study but by the time you finish the course you'll understand how to discern edible goodies from poisonous ones, what materials
are best for shelter or repairing your equipment, and how to track animals using their distinct mana trails.
Bad-Blood
One of the more dangerous known magics, Hemomancy is one of the only two classes that requires a thorough psychological
evaluation before you're allowed to register for it. The other being The Joys of Chronomancy, but that's a discipline
that can absolutely Fuck. Shit. Up. You'll be required to wear a collar at all times that will prevent you from tapping
into the full extent for now. Try to take off the amulet and... Just do us both afavor and don't try. Even with the
limitations of the amulet you'll be able to control the blood in an opponent's body to turn their vety own body against
them unless they have defences specifically against this type of magic.
Empathy-For-Everyone
Empathy is the word we use to describe the feeling we get when we glimpse into the interwoven fabric
that connects all living things. With this class you'll learn how to tap into this web to be able to
sense the feelings of other living beings. It's not quite mind reading, but sometimes feelings can be more telling than thoughts.
Divination Requires: Empathy-For-Everyone
Learn to better read the intricate emotional web between different living beings to get a
better feeling for a situation. Things like crystal balls and tarot cards are often used as
conduits by which a mage can read the ambient energies around for answers or information.
While the answers one may find are less concrete and more intuitive. there are some answers that have no other methods to find.
Probable-Predictions
Who needs smarts or even looks when you can luck your way to the top? I mean... No, you should definitely still study.
Work ethic is important Nonetheless, luck magic is always a good tool to have under your belt. While learning it won't
guarantee everything will go your way, you will be able to generally turn luck in your favor. From serendipitously
avoiding a fatal accident to finding a gold coin just lying about here and there, having luck on your side is never a bad thing.
And when you really need to you'll learn to focus intensely on the magic to try to intentionally affect a particular outcome.
Like winning at roulette for example.
Mind-Over-Matter
Learning to channel your magic to harness the power of your mind for something less offensive is an important skill.
In this class you'll learn telepathy, mind reading, and telekinesis. Can help strengthen other mind-based magics you may have,
like delving into your opponent's mind to find out what illusions would be the most effective against that particular person.
Let-There-Be-Light
No, light magic isn't another way of saying "good" or "righteous." It goes without saying that you're a respectable, morally just individual.
Light magic is quite literally harnessing light itself. Here you'll learn to create blinding lights to disorient your foes or even bend the
light in a small area around you to render yourself and a small group of allies virtually invisible. Additionally, given the connection light
magic has to life itself, as Empathy For Everyone will teach you to sense the feelings of other living beings around you, this class will teach
you to soothe the unease of those around you.
Bound-By-Light Requires: Let-There-Be-Light
Unlike the angelic Cherubs, cherubic servants are low-level beings of the light whose entire existence is dedicated to serving those who
also serve the light. They're not very strong, nor smart, but they're 100% loyal to their masters. In this class you'll learn how to
summon one such being and form a contract with it, making you its master and yes, you can only have one. They're very jealous by nature.
They can be used for anything from menial chores to scouting to retrieving ingredients. Unlike familiars their intelligence and knowledge
is independent of your own, so they don't grow smarter with you but they do know much about light magic thanks to their bond to it and they
will assist you in your studies. Plus, you know, they get off on helping you and are very much on board with the master-servant relationship
between you and them where familiars tend to prefer being treated as partners.
Light-The-Way Requires: Bound-By-Light
There are entities that embody the elements as well as ones that represent any other kind of magic out there. Most besides the elementals are
pretty independent and reluctant to serve anyone but themselves, but light spirits are the exception. They, however, won't serve just anyone.
You'll have to prove yourself first by seeking out and finding a pair willing to reveal themselves to you, then by fulfilling a quest they
charge you with. If you complete it though you'll have a pair of powerful allies whose attunement to the light will surely prove useful.
Itty-Bitty-Committee
Fairies are an interesting bunch. They're as diverse as the races that decorate this campus. Some are benevolent, some malevolent.
Some are happy to be of help, some like to play tricks. Some fly, some teleport, and some swim. In this class you'll learn about
all different types. Their habitats, likes, dislikes, social customs. summoning rituals for each type, what they might expect as
payment, what happens if you don't follow through, how to convince one to permanently act as your familiar. They're strong magical
creatures and highly intelligent and make for great familiars but they will only do so if you're able to prove it's in the individual
fairy's personal interest. You'll have to end up giving her what she wants which usually means a lengthy task, or series of tasks,
some of which may take years to complete. Otherwise you can simply summon a small number of them for a short time to help with something.
Their small stature and high intellect and knowledge of magical things makes them particularly useful, but they will expect some sort of payment.
What exactly that payment is will be discovered when they are summoned.
Zoom-Zoom
Anyone can move fast, but this class focuses on using magic to take it to another level. It still won't be as fast as teleportation,
but maneuverability goes a long way in combat. While maintaining high speeds via magic will drain you pretty quickly, you can safely
move at double your normal speed for extended periods or quadruple it in short bursts, though the latter will leave you tired if done multiple
times in quick succession.
Size-Play-101
The transfiguration of living beings is a dangerous business, one wrong move and you could end up permanently screwing something up.
There's a reason shapeshifting is a forbidden magic. Thankfully we've managed to develop a fairly safe form of shapeshifting magic
that only alter's a being's size. This course will teach you how to master this magic with extensive training before actually allowing
you to apply it, but by the end you'll know how to alter the size of your own body or that of another person or beast. And no, it's can't
alter just one or two things, it affects the body on the whole while maintaining relative proportions.
I-Spy
We know some students, thanks to their heritage have a better sense of sight than others which will prove this course unnecessary,
but for those of you who are lacking this will teach you a tremendously useful bit of magic. Now, relying on your physical senses
isn't always the best strategy since they can deceive you, but casting a temporary enchantment on your eyes to be able to see in
the dark, blinding light, or even see heat signatures through solid objects is nothing to scoff at While the enchantment is active
your eyes will have a dull glow, indicating the spell is active but will return to normal in about an hour or whenever the enchantment
is canceled, whichever comes first.
Nature's-Bounty Requires: Survivalism-101
Nature magic is good for so much more than simply surviving in the wilderness. It's one of the main forms of magic and if you choose
to pursue it you'll learn both its offensive and defensive capabilities in addition to the utility you've already mastered. In the first
half of this class you'll learn how to control vines and other plants, some of which are poisonous, to restrain or attach your foes.
In the second you'll learn how to call upon the trees around you as well as raw, natural essence itself for protection in your times of need.
You may be made fun of for being a tree hugger, but when those same trees protect you from a decimating blast of magic you'll be the one laughing.
Making-Friends Requires: Natures-Bounty
The goddess of the wilderness is a benevolent goddess, but she treasures those who understand the value of her domain above all others.
in this class you'll spend a large portion of the semester outdoors communing with nature and its inhabitants to form a strong bond with them.
From that point on you'll be able to tap into nature magic itself to speak with and request the aid of any animals or entities of nature that you meet.
Unlike familiars these won't follow you out of their natural habitats or put their lives in danger, but if you ask nicely and perhaps give them
something in return they can provide useful information or carry out simple tasks.
One-With-Nature Requires: Survivalism-101
For those of you seeking a more personal connection with animals this course may be for you. You'll learn to absorb the essence of nature
into your body in order to temporarily transform into the form of a beast of your choice. Your mass will remain the same, since nature magic
works by using the essence of a thing and shifting your mass would be seen as fundamentally changing that essence. Aside from that you can
shift into any animal you're particularly familiar with. It takes about a month of studying an animal or six months of simply being consistently
close to a type of animal to become familiar enough with it to take the form of its species. Just be careful that one of your oblivious peers doesn't
try to make you her familiar.
Slime-Time Requires: Alchemical-Principles
Using a very special bottle and a carefully combined set of ingredients you'll learn to create a very basic life form.
They can't carry out complex instructions, or any instruction really since they lack a brain. It's just a mess of a
semi-liquid body and nervous system. Despite its incredibly simple nature, a slime can be a very useful protector of
sensitive material. If combined with a trap that will release the slime from its bottle it can be set as a sentry whose
sole driving motivation in life is to obtain as much liquid as possible, typically through the skin of other beings unless
a water source is nearby. If they're not given regular contact with skin then they'll need to be given water on a daily basis.
Though much less nutritious than body fluids, water will sustain a slime. Just be sure not to tip the bottle while watering it.
Goo-For-You Requires: Slime-Time
Further expanding upon your knowledge of the creation of simple magical organisms, in this course you'll learn to expand a simple slime
into a full sized goo-humanoid. While still lacking a brain in the traditional it will absorb a portion of your mana which will be
dispersed through its whole body to create a mind for it and allow it sentience. It'll only be able to think at a very basic level,
understanding only simple things like hunger and desire but it will start exhibiting a distinct personality. It will rely on you for
learning both facts and values though teaching such things to a barely sentient being is time consuming and will require great patience.
The whole process of creating a goo-entity is extremely time consuming, requiring dozens of slimes to congeal into a single entity then slowly
feeding it your own mana and nursing it to maturity. By the end of your second year you'll have had time to create up to two if you worked
diligently at it. Be careful though, they're extremely sensitive to heat
Be-Afraid-Of-The-Dark
Darkness often gets a bad rap for being cold or generally unpleasant or malicious. However, thought that's partially true
it's also a tragically incomplete view of the discipline. Yes, part of darkness magic is enveloping your target in overwhelming
feelings of hopelessness and despair by forcing them to confront their own mortality. But on the other side, darkness can also
bring bring comfort and shelter. For instance, concealing a battlefield in darkness then granting night vision to yourself and
your allies can be a life saving advantage. 1 mean... yes, it may spell death for your enemies, but... Y'know, whatever.
From-The-Shadows-With-Love Requires: Be-Afraid-Of-The-Dark
Your bond with the essence of darkness itself will be deepened here, teaching you how to further dominate it and bend it to your will.
As long as there are shadows present you'll be able to harness that physical darkness for various effects, from creating tendrils of shadows
to forming blasts of sheer darkness. Being able to turn someone's own shadow against them may be seen as a low blow by some, but none
can argue its effectiveness.
Shadow-Possession Requires: From-The-Shadows-With-Love
You'll learn to, through deep meditation and clearness of mind, project your consciousness into the very darkness that the body of your target produces.
You can be any distance from the target, but you do need to be able to visualize them clearly. Once the spell takes hold their shadow will have the same
appearance as your own which will tip off any who notice it, but you will have control of the person's body until the spell ends at which point the target
will come back to their senses with no recollection of the possession. Be. Responsible. I can't stress this enough. If you're found being irresponsible
with this magic we may have to seal it from you. You've been warned.
Charmed-I'm-Sure
No, this doesn't mean you'll be able to get someone into bed with just a wink. Using a charm spell simply taps into the emotional web to make someone's
feelings toward you a little more favorable. This class will teach you how to cast the spell and if you already know how to make potions you'll learn to
infuse the magic into a potion to make the affectionately dubbed 'love potion'. Neither of these will actually make the target love you, but making someone
feel less abject hatred for you could be nice. However, casting the spell will give your pupils a pink heart shape and the potion has a distinct pink glow,
both of which are hardly mistakable so be careful. Maybe wear sunglasses or something while casting it up close. The anger that most people feel when they
know they're being charmed often counteracts the actual effect of the spell.
Specialization
What specialization did you take in your second year? You specialization largely determine your fighting style and/or the way you use your magic both by deepening your understanding of knowledge you've studied pertaining to it as well as building upon that knowledge to develop new magics that other students will be missing out on. While any specialization can go on to fill any role after graduation so long as they perform well in it, nine times out of ten a student will go on to work in their chosen field as a specialist in that form of magic.
Choose ONE specialization
Scholar Requires: Advanced-Elementalism & A-Force-to-be-Reckoned-With
Master of the traditional elements in their purest, most destructive forms along with force magic. Able to harness all four of the
elements simultaneously along with their greater versions. By combining elemental magic with force you're able to create blizzards,
infernos, lightning storms, and earthquakes in the immediate vicinity while you focus on doing so.
Psychic Requires: Deceiving-the-deceiver & Mind-Over-Matter
Master over your mind and others. Not much in a fist fight... or a staff fight. But why fight at all when you can make your enemies
fight one another. Your psychic prowess approaches even that of those who trained you. Only those who know you're in their head or
have world class mental defenses of their own will be able to withstand you. Not only can you create illusory images, but with your
skills in magics of the mind you're able to create illusions that stay around and can act on their own even after you stop focusing
on them. You can dispel them as you please.
Beast-Master Requires: Greater-Familiar & Making-Friends
These are few and far between, but those capable of bonding with multiple familiars tend to find that their scaly companions were what
their lives were missing. This revelation has led to a fair share of angry spouses.
With enough will, beastmasters are able to bind their souls with not only multiple beasts, but more mystical ones as well. Each of their
familiars receives the attributes of greater familiars, but now these unique mages are able to bind to beasts with magic of their own,
such as a drake, dire wolf, or even a goddamn unicornl
Spellsword Requires: Advanced-Swordplay & Advanced-Elementalism
Not only are you adept at elemental magic and a skilled swordsman in your own right, but your mastery over both disciplines allows you
to utilize them in tandem unlike any other mage. One of the most popular specializations, for good reason, you have excellent capabilities
in both close and ranged combat. When the fight does come to close quarters you can summon a an elemental saber of fire, ice, stone, etc.
depending on your elemental focus, thus largely eliminating the need to carry a physical sword.
Sniper Requires: Sharpshooting & Fighting-With-Your-Mind-Fist
By combining force magic and acutely honed marksman skills you're able to send an arrow flying much further than any of your peers.
Depending on the specific way in which you harness the force magic when the arrow does make contact with its target the results can
be between a small, relatively subtle (by magical standards) entry and exit point, or anything up to a moderate explosion large enough
to create a hole in an average wall.
Bulwark Requires: Stand-Tall & Natures-Bounty
Bulwarksand Druids go together like Nekos and collars, they might not like that the connection is always drawn between them but nobody
can deny that they just fit. Bulwarks, like Druids, focus on a deep connection to nature to achieve their goals and thrive in wooded areas.
Very much a protective specialization, they wear armor and spend their studies learning to make use of nature magic to form defensive shields
of magically reinforced wood, stalling enemies' advances with vines, etc.. When all else fails they can call on Nature itself for protection
and/or guidance. The stronger a Bulwark's connection with nature the stronger the reaction to their plea for assistance will be,
with the most renowned ones being nigh indestructible when surrounded by a natural environment.
Blink-Mage Requires: Greater-Teleportation & Probable-Predictions
Masters of mobility, blink mages can fill any number of roles excellently and thus make a valued addition to most any team. Able to create multiple rips in The Veil in a short span of time or create large portals to move groups of people at once. Can very much be an effective utility mage, providing transport for their group or getting an injured ally to safety in a hurry. However, Blink mages also have tremendous offensive potential, being able to attack from multiple directions in the blink of an eye.
Druid Requires: Natures-Bounty & First-Aid
Druids are what most think of when they hear the term "healer." By combining basic healing skills with a deep, intimate connection with nature they're able to achieve unparalleled medical feats. Whether it's using all that nature has to offer to restore a recently lost limb or calling upon ambient magic in the air around you and your allies to provide continuous. nigh effortless restoration of minor wounds and fatigues to those around you. Druids are great for a vast majority of your healing needs.
Battle-Healer Requires: First-Aid & Basic-Combat-Skills
For those who aren't interested in being a complete heal slut the path of a Battle Healer is a viable alternative. Rather than using nature's bounty to heal their allies. Battle Healers utilize the energy generated by causing pain to their enemies to produce powerful healing effects for their allies. Their heals aren't quite as strong as a Druid's, but they're much more capable combatants as a trade off.
Aerial-Cavalry Requires: Soar-Like-an-Eagle & Advanced-Elementalism
What's that? You want to stay high above most of the action and just bombard your enemies with offensive magic? Look no further! While Snipers are picking off targets from afar and Spellswords are getting up close and personal you'll be bringing out the big guns from up above.
Necromancer Requires: Let-There-Be-Light & Be-Afraid-Of-The-Dark
Light and dark or life and death are often seen as polar opposites. However, Necromancers recognize that they're simply two sides of the same coin. As such, their magic bridges the gap between life and death, light and dark as masters of both. That is to say they're able to drain the life force of their enemies and raise the bodies of fallen allies to do their bidding.
Blood-Mage Requires: Bad-Blood & Standard-Transfiguration
Blood magic is risky business. I mean, pretty much all magic is. Even basic transfiguration can end up turning yourself into a toad if you're not careful. But blood magic is a different beast entirely. There's a reason the Hemomancy course only teaches you how to manipulate the blood of others. There Is a certain stigma surrounding full blown Blood ',Ines. Less because of the magic itself and more because it takes a ballsy mother to use their own life force to fuel their magic instead of mana. That being said, if you manage not to kill yourself you will have immense potential.
Monk Requires: Basic-Combat-Skills & Let-There-Be-Light
Pretty much every race has their version of gods, immensely powerful beings from The Other who many believe deserve worship and reverence. These 'gods' are indeed powerful enough to grant a portion of their power to those who have proven themselves devout. These lucky few are monks. They have no need for traditional weapons, as their bodies are weapons in and of themselves through which they can channel divine might to smite their foes.
Chaos-Mage Requires: Probable-Predictions & Be-Afraid-Of-The-Dark
Twisting probability magic with the sheer unpredictability of raw, untamed darkness results in a catastrophic paradox. From that paradox chaos magic is born. Many believe this to be the veryfirst kind of magic from which all others were derived. Where a Necromancer has mastery over life and death, a Chaos Mage has mastery over the being an unbeing of non-living things. Don't get too excited, basically just a fancy way of saying they can bolster their allies' magics and nullify their enemies', with the added utility of disintegration.
Mystic Requires: I-Spy & Divination
Mystics play an important role in major cities, though a large part of that is simply as a status symbol. While Monks use the power of the gods to fight, Mystics are the ones capable of communicating with them directly. Though, of course, The Veil prevents them from physical contact. Additionally, Mystics are highly sought after by everyday citizens due to their acute attunement with the spiritual world and those who have crossed over.
Smoke-Mage Requires: Holy-Smokes & Mind-Over-Matter
True Smoke Mages are experts of manipulating and vaporizing mana with the use of their pipe. Those who choose this path typically have a rather expensive pipe very much tailored to their own personal tastes and aesthetic since it's as much a part of their identity as a mage as a Sniper's bow or a Bulwark's armor. Producing smoke is as easy as breathing for them and they're able to produce enough smoke to fill a room if they decide to. They're also often found idly puffing on their pipe and producing an ambient cloud of smoke near them even when focusing on something else. This can be particularly helpful since, with the use of their telekinesis, a Smoke Mage can turn a harmless cloud into a powerful offensive or defensive tool at a moment's notice with effortless control of their smoke.
Bubble-Mage Requires: Bursting-Bubbles & Advanced-Elementalism
Bubble Mages usually doesn't seem like a particularly notable path at first glance, since it doesn't tend to add much raw offensive, defensive, or even supportive power on the surface. As such not many choose to travel this road, however those that do learn the true strength that a Bubble Mage to hold. They're one of the few specializations capable of surviving entirely in a unique environment; in this case, underwater. Well, technically they can manage in any liquid where they can form bubbles like a pool of acid or lava but in those cases breathing would be the last of their concerns. The process itself is complicated, but basically involves providing themselves with air in a very delicate way while expelling the magical-produced air already in their lungs via their bubble magic since breathing unfiltered unnatural air is usually not the brightest idea. Don't worry, the important takeaway is the ability to breathe underwater indefinitely.
Chronotank Requires: Stand-Tall & Playing-With-Time
Chronotanks, like bulwarks, don protective armor when going into combat but unlike their more nature-oriented counterparts their strength as a meat shield comes more from the temporal than natural. Once the specialization is chosen they undergo a ritual which infuses their very essence with chrono magic so that if they ever perish their bodies will be restored to the state they were in when the ritual was finished and they'll be returned to the sanctuary where it was performed. This, in effect, makes Chronotanks immortal. However, the more times they fall in combat the more fractured their memories of previous lives will become so dying is still best to avoid. In addition to the ritual, their deep connection to time helps their bodies remember experiences even if their minds don't, giving them great reflexes with attacks they've experienced before. As such, training with a variety of types of opponents proves extremely beneficial.
Berserker Requires: Stand-Tall & Fighting-With-Your-Fist-Fist
No armor. No shields. Just raw, brute endurance. The lives of Berserkers are far from a painless ones, and that's just how they like it. Similar to Chronotanks, they undergo their own ritual. However theirs infused their bodies with a powerful magic that fundamentally alter them. Once the ritual is completed, the more damage their bodies receive the physically stronger they become until they're able to recover. At the higher end of their bodies' limitations they cease to feel much pain at all, allowing them to fight their way through it to the bitter end. Of course, they have to get up close and personal to really be the most effective, so they thrive with allies who can break down their enemies' magically defenses to provide an opening for them. Additionally, as they train in their specialization they learn to use a number of less common weapons in the magical world such as axes, hammers, maces, etc.. Despite that training, it's not uncommon to find a Berserker who prefers to fight with her fists over anything else.
Potionist Requires: Advanced-Potions & Survivalism-101
Communing with nature isn't for everyone, neither is really getting into the heat of battle. For those who don't fancy either of these more traditional healing specializations a new, relatively experimental specialization was formed only a few years ago by a handful of exceptional students and one of their professors. This new specialization was that of the Potionist. With a unique blend of alchemy and healing magics these unconventional healers can produce any number of helpful potions on the fly using bottles made of dissolvable glass for throwing if their allies aren't in a position to drink one in the midst of battle. That does require good aim though, wouldn't want to heal enemies after all. In addition to basic healing potions they can create disease dispelling potions, potions to clear mind altering effects, or even more utility oriented potions like those bolstering strength or magical power. Given the specialization's experimental nature there's a consistent flow of new innovations, though many lack proper testing to be safe so be careful if you decide to utilize the healing traps or shoot an arrow from a bow with a healing sigh inscribed on it.
Seductress Requires: Charmed-Im-Sure & Minor-Hypnosis
Fighting isn't the only way to resolve conflicts. Sometimes a little suggestion and flirtation is all it takes. While we emphasize that this is not an endorsement of how you spend your weekends, it is recognized as a valid alternative strategy for mages who are well suited for a more sensual approach to their problems. While Psychics focus on using psychic magic to attack their enemies or otherwise disorient them, a Seductress prefers to enthrall her targets with a combination of suggestion and allure. They excel at finding out just what makes their target tick and using that to their advantage. The best of the best can even turn their enemies into their allies.
Prophet Requires: Divination & Playing-With-Time
Prophets, like Mystics, rarely participate in actual combat. Instead, they fulfil the valuable role of peeking into the future or discovering events long past. Given that the future has yet to be set in stone the view that they can get of it is fuzzy at best, but that glimpse can be the difference between success and failure or life and death for countless others.
Alchemist Requires: Alchemical-Principles & Standard-Transfiguration
Okay, so hear me out. While everyone else is busy throwing spells and hitting people with flaming swords you could be constructing elaborate traps magically cloaked as cupcakes or producing shrinking potions rigged up to a tripwire... Okay, so it might not be the most glamorous specializations, but Alchemists are masters of preparation. They're highly sought after for things like city defenses as well as infiltration missions alongside assassins and blink mages. After all, who knows a trap better than a mage who sets them?
Assassin Requires: Knives-Scythes-and-Automobiles & Greater-Teleportation
You know, some may think assassins cowards for not fighting their opponents face to face and striking from the shadows before their targets have an opportunity to react. And you know what? They're right. But few of them would dare to say that aloud unless they want to wake up dead one morning.
With a combination of stealth and killing techniques alongside the ability to slip in and out of a situation in the blink of an eye there really are few professions more efficient at killing than this.
Gambler Requires: Probable-Predictions & Greater-Teleportation
Using their connection with chaos magic Gamblers are able to create a temporary door to a pocket dimension. While this area can be used as an escape in an emergency, that's really a last resort in most cases since opening that "door" is quite taxing when they come out of it they emerge in the same spot they entered. The main use of this isolated slice of reality is its offensive capabilities. While someone had to willingly agree to enter with you, once there you'll be able to challenge them to a game. The exact nature and rules of the game must be agreed to by both parties, but once set in stone the game will be carried out with the loser being magically compelled to give over whatever they agreed to wager while being simultaneously drained of their mana, rendering them incapable of casting spells until they've had time to recover. It's a gamble, but with luck on your side if you can convince someone to agree to play a game with you it could prove quite profitable.
Special
Well parts of that seem a little unprofessional for a university form, particularly given the explicit images, but oh well. You briefly consider taking the form right to the the Department of Trials before shrugging it off, determining that it's not a pressing matter. instead, you slip back into bed to get yourself off while thinking of... Oh.. oh god that's wrong, you fucking sexual deviant.
By the time you're done with your 'me time' it's nearly night time. Fortunately you're not far from the Department of Trials, so dropping it off won't take too long.
When you reach the office the sun has set. It's dark out, but there are lights that line the sidewalk from which you came and the lights in the building pierce the darkness. Upon entering you're met with a familiar face. The dean stands before you and greets you with a smile.
"Oh there you are. I was beginning to wonder if you had blown off your Pre-Trial assessment. Unfortunately the office staff has already gone home for the day, but since I'm here anyway I'm sure I can get this sorted out for you. Why don't you follow me to my office and we'll put the finishing touches on this, then you can go back to whatever it was kept you busy all day."
The woman leads you to the third floor of the building, down to the end of the hall, and to an unmarked door where a doorknob is notably missing. She turns to you with a coy smile as she presses her palm to the center of the door. With a bright flash of blue light the door evaporates to reveal blinding illumination. You cover your eyes and within moments you feel yourself swept off your feet and an unmistakable falling feeling that makes your stomach sink.
After a long few moments of free falling you finally dare to open your eyes where you're met with the sight of your own dorm room. it feels like a weird dream at first, but as you sit up in your bed and look out your window you notice something is distinctly... off. You could have sworn the sky wasn't purple before. And some of your peers might not be "normal", per say, but they certainly didn't look like that. And dear god, are those people fucking on the sidewalk!
"Oh, l see you're awake."
Before you sits a succubus. Not a half-breed like you're used to. A full-blown demon. Be thankful she's of the lusty variety.
"Sorry about the theatrics, but !figured you may have a hard time following me in my true form. Not many mortals can withstand such sexiness."
Her tail flickers back and forth at her own self-praise.
"You have a lot of potential, kiddo. I want to help you develop it here so that when you return to your home everyone will see just how great you are. And, naturally, when you return I'm sure you'll be more than eager to let everyone know who helped you become such a slut-tastic piece of ass... What? Where's 'here'? Do they teach you nothing in school?"
She shuffles a bit, taking on a more poised position, somehow further pronouncing her bountiful chest as she raises her arms in a grandiose gesture.
"Welcome to The Other."
First things first. You're going to need to learn some more... practical spells.
Since I'm feeling generous I'll give you your very Lewd Grimoire to fill with delightfully perverse magics. You can scroll through some of my own personal creations and pick and choose the ones you'd like so long as you have the base knowledge to understand them. Each spell will take up a full page in your grimoire so you can only choose 10.1f that's not enough I might be persuaded to add a couple more pages for you... if you'll entertain me, that is.
Frothify-Loins Requires: Charmed-Im-Sure
Use that magic juju for something much more useful, like turning your target's privates into the epitome of fertility/virility. They'll become more incredibly wet and/or undeniably hard than they've ever been and ready to fill a bucket with cum. l just hope you're ready for the consequences of a sudden sharp spike in arousal that will steadily grow until they've been thoroughly sated.
Earn-It
Someone under the effect of this spell will not be able to orgasm, no matter what, until they follow three of your orders to the best of their ability. Of course, this means that if you give an order they are physically incapable of following you will have wasted one order for nothing. Be careful how far you push it, as you may not like the payback that follows. The spell's effects end after 1 hour of you not giving any orders to the person, keeping the effect from going indefinitely.
Monkey-See Requires: Charmed-Im-Sure
As long as the target of this spell is looking at or has physical contact with you they feel everything you do, even if they don't necessarily have the same "equipment" that you do. Don't ask how it works, just know that it does. Especially fun to use on the opposite sex. Doubly so while pregnant. Just saying.
Refractaway
Nearly entirely eliminates the target's refractory period. Will cause testicles and lactating breasts (if you have them) to swell with pent up fluids if left alone for 24 hours, but they'll return to a normal size after a thorough milking.
Bimbo-Blast Requires: Fighting-With-Your-Mind-Fist
Slap your target with such force that it knocks the ability to think about anything other than sex right out of their head without causing physical harm. Leaves your target with unusually swollen lip, tits, and ass and a tiny waist. Why? Because... What's that look for? "Because" is totally an appropriate reason. The effects' duration vary based on the strength of the blast.
Delayed-Gratification Requires: The-Joys-of-Chronomancy
The target becomes unable to feel pleasure for one hour. Once the hour is up all the pleasure they would have felt hits all at once. Makes for a fun punishment or reward, depending on your mood... or your partner's.
Tentacle-Party Requires: Greater-Teleportation
This is a personal favorite! You get to conjure a pit of wiggling tentacles from the floor that lasts indefinitely. It can't think and operates on the simple goal of capturing anyone, including the caster, that it can get its, well, tentacles on and fucking any holes it can manage to find. It will eventually tire itself out and let its captives go free, but it will take a while.
Bow Requires: Frothify-Loins
For six hours after casting the spell, the target will receive immense pleasure from following your orders. The target can resist, of course, particularly if they're not ever inclined to follow even one of your commands. It's hard to crave what you don't know you're missing, after all.
Target-Acquired
Transforms the target's lower half into that of a horse. And yes, the accompanying naughty bits are included. Be careful not to get trampled to death.
Nospineatol Requires: Standard-Transfiguration
Another personal favorite of mine. It makes the target super flexible. I'm sure they wouldn't miss a rib of two.
Enlargital
l feel like you almost have to pick this one! I mean, a spell to "enhance" the target's assets? How could you not love it! I mean... you can't de-enhance them with this spell though, so do be careful. Would be a shame if you inadvertently immobilized someone.
Shapeshifting Requires: Size-Play-101
How do you think I managed to pose as your precious dean? There are two limitations to this spell. First, you can only shift into humanoid races. Second, you can't add or lose mass. if you get taller then something else has to shrink. If you get shorter, then the extra mass has to go elsewhere.
Tail-Me-Dady
Normal sex is alright, but one person can only have so many appendages and/or orifices. This will give your target one more. It does require the target to have a tail, but this will give the person greater control of that tail and turn it into a highly sensitive erogenous zone, fully capable of orgasming. You can choose if it's a "giver" or "receiver".
Taste-The-Rainbow
Choose a new color and flavor for the target's naughty bits:
Purple - Grape
Blue - Blueberry
Green - Green Apple
Yellow - Lemonade
Orange - Creamsicle
Red - Cherry
Hot Pink - Strawberry
Black - Mystery flavor
White - Marshmallow Cream
Be careful with this one since all the options besides black and white are all but neon, so white pants will be a risky choice at best.
Neversore
Keeps your target for being sore, regardless of the fierceness of the pounding that follows for up to 2 hours. That's really considerate of you, I'm sure your lovers wait... For a moment I thought you were interested in this to make things easier on your partners, but knowing what a slut you are I bet you just don't want to not be able to sit for a week. Psh, if that's your goal then you're going to be casting this one a lot.
Infertile
For 12 hours your target won't be able to get pregnant or get anyone else pregnant (I know the name of the spell is a little misleading, the latter was only recently discovered). Perfect for irresponsible whores who have no business being a parent... what? No I was totally not glaring at you.
Hyperfertile
That's more like it! Get knocked up or knock people up, depending on the target's equipment, with a 100% fish) success rate. Perfect if you want an army of little yous running around. Or if you just have a pregnancy fetish. Knowing you, neither would surprise me.
Flower-Blossom Requires: Standard-Transfiguration
Your target sprouts a beautiful, deliciously moist addition between their legs. if they didn't have a pussy already, they certainly do now. If they did already have one, a parallel one grows parallel to the original, complete with all the necessary breeding bits.
It's complicated to explain exactly how it works, so don't worry abou it. Just know that with a little time altering mumbo jumbo you'll have another hole to fuck... or torment. don't judge. I mean... I do. I judge the shit out of you, but whatever.
Never-Enough-Holes Requires: Flower-Blossom
Makes the target's nipples and/or dick fuckable. It may be a tight fit initially, but once their new "white cherry" is popped their bodies will soon get used to it. Unless something too big is stuffed in there. There are some things you just never get used to, but that's part of the fun of it.
Milky
induces lactation in the target. This can get a little messy, particularly if combined with "Refract-away." As long as the person milks themselves or finds someone kind enough to do it for them this shouldn't be a problem.
Mine Requires: Enlargital
Steals the size of a specific body part from your target and adds the same amount of size to the same part of someone else's body. Perfect if you want to be the Robin Hood of boobies (really a noble pursuit, if I do say so myself), or just to spite the well-endowed bitches who cross you.
Cruel Requires: Mine
This makes you the worst kind of person. Rather than moving the size of yummy bits from one person to another, you simply shrink the size of your target's body part. Honestly, this should be illegal. Although... if it were for the sake of making an army of lolls...
Who-Needs-a-Gag-Reflex Requires: Mind-Over-Matter
Some people quite fancy the gagging, struggling sounds, but those can always be faked. This spell makes the target's throat the perfect receptacle, capable of accommodating any size with ease. Particularly helpful for swallowing things that would otherwise be too large to physically fit in a person's throat. May leave your throat bulging though.
Lickalotapus Requires: Empathy-For-Everyone
Bestows divine oral techniques upon the target. it's good for whatever these oral affections may be directed toward. No tiring or jaw locking) Your partners will definitely appreciate this m, whether you use it on yourself or them. Who doesn't like super amazing kisses? That's all you're going to use it for, right?
Oral-Endowment Requires: Lickalotapus
Replaces the target's tongue with a wriggling tentacle-cock. Thanks to the fact that it's magic, it won't make speaking any more difficult, but when the person lets it slip out of their mouth it's just over a foot long, though its girth is on the smaller side. it's as sensitive as the target's nether regions but also covered in taste buds. It's a lot of fun for orgies and/or threesomes.
Cocktapus
Turns your target's dick into a prehensile tentacle. It's still capable of Cummings and will be a couple inches longer than it was before. if your target didn't have a dick before, they now have a respectably unremarkable 6" one.
Hung-Like-A-Horse Requires: Enlargital
Ever wonder what it'd be like to have a flared dick? Or to be fucked by one, but don't want to walk all the way out to the stables? Well then this is the spell for you! This turns the target's cock into a flared equine version of roughly the same size. Satisfaction guaranteed or your money back!
Except you're not paying for shit. You'll like it. Trust me.
So-Knotty Requires: Enlargital
This one can only be used on a target that has a cock. if they don't, the spell will simply fizzle out. if they do, they'll grow a thick knot at the base of their shaft. Good for breeders, not so good for people wanting to "hit it and split it."
Let-There-Be-Cock
Your target grows a new cock. Pretty simple, I know, but don't underestimate the value of the basic spells. You get to choose the size of the new 'package' and it does come with fully functioning testies. While there isn't a limit to how dicks many you can make one person have aside from the amount of space on their crotch to house them, two is usually the most that people can put to good use at any given time, so more tends to be a waste. That being said, the "Cerberus" is a personal favorite of mine.
Just-A-Sip Requires: Dipsomancy-2
Let's be honest, some people are just more fun drunk. Whether they're too prudish sober or just a cuddly drunk, this spell will help get them just how you want them. Just a quick, hardly noticeable spell will turn any beverage into an incredibly intoxicating one without altering the taste. Yes, it's skeevy as shit, but since when are we worried about morality?
Up-All-Night Requires: Probable-Predictions
Okay, okay. Finding money, winning at poker, and general good fortune is all fine and dandy, but a little passé. Don't you agree? Why not turn the odds in your favor to get lucky in a much more interesting way? Okay, l know how that may have sounded. What I mean is just that having luck on your side when you're slutting around can be quite helpful. Going to pick up a random guy (or girl) at a bar to go home with for the night? Bet you'd like to have a little more confidence that they don't have any -ahem-performance issues, or a clean bill of health, or not knocking you up... or knocking you up if that's your thing.
Rope-Bunny Requires: Survivalism-101
Being able to conjure ropes could be extremely helpful for general wilderness adventures and whatnot. Unfortunately that's a magic long lost to your realm. Forming new spells from scratch is tough business and since ropes aren't really needed for hoisting things up or even keeping things shut or tied in place as there are plenty of other ways to do the job it's not a magic that anyone really took the time to reinvent. FOOOOrtunately I happen to have a slightly altered version of that original! It's all yours! .... no there's nothing "weird" about it. 1 mean the ropes may always materialize neatly bound on the nearest body, but so what? I'm sure you can get yourself or your party members out of them.
Clenchify Requires: First-Aid
Another must have for all seasoned or would-be sluts and studs alike. Whether you like your partners to leave you gaping or to put your partners in the same state with this nifty little bit of magic you'll be able to return those holes to their previous, unbroken state.
Dullahan Requires: Knives-Scythes-and-Automobiles
Just like being tied up with ropes, who doesn't like being cut? Oh... right, well this is for those weirdos who don't like it for some reason. When the spell is cast on someone it makes their bodies immune to injuries from bladed weapons. Whenever they are cut by such a weapon the wound will appear spoopy and glowy. Shut up! Those are totally the technical terms!
Annnnnnyway... After the spell runs out the wounds will slowly change color and heal fully over the next hour. Just be careful, any severed body parts that aren't reconnected to the rest of the body in that time will still function but the glowy wound will remain permanently. Buuuuut, you know, that could be fun. Just saying.
Too-Good-To-Stop
This spell... its close to my heart. It can only be cast while currently sexually involved in one way or another but it lasts as long as the sex does. It makes the target physically unable to stop fucking you. Great for making sure your partner also stays nice and hard for you until you're thoroughly sated, not matter how many times they cum in the process. Also private for "surprise sex"! It can lead to a bunch of jealous spouses, but that's half the fun, right? And, of course, you could cast it on yourself if you want but it'd leave you unable to stop the partner from fucking you senseless. if that's what you're into though, more power to youl
You devilish little minx, you-
Sword-Fighting Requires: Advanced-Swordplay
Okay so this one is a little weird, so strap on. So you know when you're clashing swords with someone and it's just the boring clanging of metal and a little force running back into your hands? I know, boring. SOOOO how about you spice it up! Casting this spell will tie you to your target and both of you to your respective swords. Every time your swords class you'll both receive intense sexual feedback, like a force of pleasure crashing into your sex until one of you collapses. Naturally the fights will be much shorter with this magic in play. But who knows, maybe you'll be able to figure out that whole "make love not war" crap that your kind are always on about.
Goo-Shooter
No... Not like goo girls...l know, disappointing. Regardless, depending on who you ask there's either nothing more wonderful or nothing more thoroughly disappointing that when that big moment finally comes and the fireworks, though they may be exploding on the inside, seem to be duds on the outside. Wherever you stand on the matter casting this little spell will assure that the following climax will be as messy or underwhelming as you'd like.
Unfamiliar-Familiar Requires: Greater-Familiar
House cats are fine and all. They can even be "cute" I guess. Unicorns are glittery fucks though and I will absolutely disown you if you try to tell me they're notl
-Ahem- Anyway, why not bind your souls to one of the lovely little cutie we have here in The Other? I mean, yes breaking your bond with your previous familiar if you had one would be excruciatingly painful. So that would suck. But on the plus side, we've got some pretty cool critters!
Sensory-Deprivation Requires: Be-Afraid-Of-The-Dark
Who needs blindfolds or earplugs when you can blackout a target's senses? Well for the low price of 1 grimoire page a spell to do just that can be all yours! And that's not all! It doesn't just block out a couple senses, but for the entire one hour duration of the spell all their senses that aren't focused on something sexual will be gone. Hearing their friends calling their name and looking for them? Nope. Hearing the cascade of moans and the slapping of bodies colliding with one another? You betchaI
So yea, that's fun!
Counter-Sigil Requires: Marking-Your-Territory
There's nothing better than finding something someone thinks is private and secure with a magical lock, then reversing its effects. Not only does it give you access to whatever the sign was supposed to keep you out of, whenever the owner of said object tries to interact with it the sigh will trigger on them instead. I'll tell you what, since I'm so nice I'll show you how to subtly alter the sigil as well in case you don't really want afireball to explode in the person's face. Naturally the alteration will be pervy in nature but I'm sure you don't mind, right? It'll just alter the original effect to be more fun so a fireball becomes a strictly clothes incinerating one or a snare trap becomes... well I'm sure I don't have to spell it out for you.
Ethereal-Dildos Requires: Deceiving-the-deceiver
A specialized little bit of magic and one of my personal favorites. So you know how dick-like objects can just be peachy, but the dicks they're often attached to are, well, dicks? Or how even if the other person isn't a dick but is actually really sweet there's all those *shiverefeelings? Well that's why toys were invented! But then you have to worry about having one with you when you need it, or cleaning them, or lovers who want you to share them! They're my toys god damn it! And fuck you right to hell if you give me that "sharing is caring" bullshit. Anyway, you've heard the phase, "anything is a dildo if you're brave enough." right? Well this makes this true in a more literal sense. It'll turn any vaguely phallic object into a dildo coated in mana to give it a pleasant, self lubricating texture and for safety purposes. Nobody wants splinters, after all. The transformation lasts for 24 hours or until you dispel it, whichever comes first
My-Eyes-Are-Up-Here Requires: Minor-Hypnosis
Of course, the magic here relies on your target not giving a shit about anything from your neck up. Upon casting this spell the allure of the body part you cast it upon will have a hypnotic effect on a person who gazed at it for five uninterrupted seconds. The hypnosis lasts only fifteen minutes, but that should give you plenty of time to start putting ideas in their head. They won't remember anything you said or did while they were out but they'll begin thinking the ideas or concepts that you implanted are their own. They may dismiss these ideas if they're too far from their own beliefs or interests, but repeated exposure will begin to wear them down. However, simple ideas are usually readily accepted.
Switcheroo Requires: Shapeshifting
Turning water into wine is fine and dandy. but you know what's even more dandy!? Sex! There's nothing better than watching a male turned into a female or vice versa and watching them try to figure out the way all their bits work. The duration is indefinite and it can be self cast, though it only turns the body into the rough approximation of what the person would look like as the opposite sex without changing things like hair or skin color or general level of attractiveness (subjective though it may be). Be honest, whether you just want more people around you that you want to fuck or just the power to watch someone squirm with discomfort as they try to figure out a new body because you're a sadistic fuck, this one is a fun one. 1 mean, casting it requires the target to be free of all their sexual fluids, but I'm sure that won't be a problem for you.
Art-of-the-Deal
That's right! Become a world class scumbag. This little bit of magic allows you to form unbreakable magical contracts with others. There are a few limitation to what these contracts can entail. First, the details of the contract must be written on paper and signed in the blood of both parties. Second, your side of the deal must be fulfilled before the contract becomes active, but as soon as you do the other party immediately becomes bound to fulfill their end. Third, whatever the other party agrees to must be something they are actually able to do. If a person promises to give you something they're unable to give the contract is considered invalid and you're just S.O.L. It's up to you to make sure this stipulation is satisfied.
Once a valid contract is active the other party will have 24 hours to complete their end of the bargain before they lose control of their body and it takes over on its own to complete the deal as it was outlined. They'll still be conscious, but unable to will their body to act otherwise.
Dual-Form
I'm sure you learned all that The proud of your racial heritage" crap all the time, but trust me, spend enough time here and you'll learn that race is... fluid. Yes, shapeshifting can alter your appearance but it doesn't change you on a genetic level. This spell will do the latter, making your natural form a hybrid of your born race and another of your choice. Naturally, your new form will include the perks of both races. Unfortunately this can only be cast once before utterly fucking up your genome beyond recognition. I'd normally say 'go for it' but you won't be much use to me if you make yourself some horrid abomination, so I'm putting my foot down here on one extra race.
X-ray Requires: I-Spy
So you know that optical enhancement the university taught you? How about we make that more practical? I know you were thinking it from the moment you signed up for that course you fucking perv, don't even try to lie to me. You want to be able to see through walls and/or clothes. That deviant look is painted plain as day on your face! Having your eyes light up when staring through someone's clothes is kind of a dead giveaway though, so instead t.ti show you how to enchant a pair of glasses with the effect. Just take the spell and get out of here you little scamp.
Gooirific Requires: Goo-For-You
Ever wonder what it was like to be a goo girl? Now you can find out! it's tons of fun! The spell only lasts a few hours, so no need to worry about laying effects, but being able to be fucked in literally any part of your body makes gangbangs a blast and a half. Alternatively, it can be cast at an enemy since goo girls aren't all that fast. They are really resistant to damage though, so be careful for using it for anything other than fun or escape.
Intoxicating-Smoke Requires: Holy-Smokes
Smoke magic is great. Not as great as cum magic, but great nonetheless. If you insist upon using smoke magic this will dial it up a notch. Ordinarily smoke magic is limited to potion effects or physical ones like the elements, force, darkness, etc.. This will let you infuse your smoke with psychic effects as well. if you're already proficient enough in the discipline to gas up a whole room you could potentially put everyone in it into a hypnotic stupor or otherwise induce hallucinations. Considering smoke's ability to sneak into tiny spaces this can be quite useful for the particularly crafty.
Practically-Impractical
Not dying is generally a pretty good thing. Especially for you since I have a use for you. That being said, being sexy is comparably important. Why compromise fashion for function? For that matter, why let your allies walk around looking non-slutty either!? This spell will turn whatever armor or clothes it's cast upon into an incredibly revealing alternative without losing its defensive capabilities. It may look like an arrow could easily hit your exposed chest, but rest assured it'll be protected by a magical force equivalent in strength to whatever armor you may be wearing. It will let other flesh through though so as not to interrupt casual gropes. Just try not to get punched in the tit... you know what, that's probably good advice if you take this spell or not
Always-Satisfying
Let's face it, some people just suck in bed. And not in the fun way. No matter what kind of equipment some are just cursed to always be disappointing. Hopefully with my help that won't be you! Oh dear god if you're still inadequate after all this you had better take this so you don't sully my good name! It can only be cast while in the middle of the no pants dance, but it will make sure that the target is 110% satisfied when it's over. It's great if you fall in love with someone who just isn't all that great, but also a lot of fun if you're playing the wing-man for your awkward, inexperienced friend.
Risky-Business Requires: Itty-Bitty-Committee
Just a fair warning, summoning a demon is nothing like summoning a fairy. if you don't have the particular form of payment that the specific demon you summon wants then they'll take it out on your body and trust me, even with a Lust it's exhausting. Oh, and there's no way to know what demon you'll summon or what they'll want so good luck with that! That being said, once payment is given (upfront of course) you'll have a pretty powerful being who may or may not help you until they get bored. it's kind of a crapshoot, but if you get lucky you might make a powerful ally after a few tries! if she really likes you she might even give you a way to summon her specifically. She'll still expect payment though, just FYI.
Phantom-Fuck
Spirits are a restless group. The ones who are still have unfinished business of one kind or another, but around here that business is usually pretty straightforward. I mean, there's a reason only one part of most of them sticks around. They'll be more than happy to fuck your enemies senseless, but if you don't give them any holes for long enough they'll take your own and no amount of closed lips or chastity devices can stop an ethereal dick.
Fuck-You-Cold-Fluffy-White-bullshit
Snow is cold as shit! Honestly, how can anyone tolerate that frigid, powdery virgin nose candy!? It gets everywhere and then you go inside and it melts and makes you cold and you might think fucking it it would be fun because, you know, it's white like some other fun, wet stuff, but no As nice as the hard tits are, the notable anti-hardness effect it has on a certain other part of your partner's body is the opposite of nice. It's bullshit!
-ahem- anyyyyway, this little spell will make it so that no matter how cold it is, as long as the target is doing something sexual it will generate a nice, comfy warmth in their body as well as their partner's. That way you can go to a ski resort and have something to do on your way up to the top of the slope other than sitting there with you partner and having to... talk... it gives me shivers just thinking of the horror.
Really-Friendly-Animals Requires: Making-Friends
Animals here in The Other are a little different from the ones you know, as are most things. You're sure to see some familiar ones and many unfamiliar ones, but the way they bond with humanoids here is a much more intimate process. Fortunately you're already really good with animals so you won't have to waste time with the boring stuff like learning how to communicate and value them! This spell will teach you everything you need to know about the local animals.m and beasts. And, of course, you'll learn the languages of some animals you're not used to if you wish to ask for their help for anything! Just, you know, go with whatever happens and I'm sure they'll help you! The animals here are really friendly and love to meet new people who know how to speak with them.
Enhanced-Possession Requires: Shadow-Possession
Taking someone's body for a ride is just a mmm-mmm deliciously good time, but you know what's even better? Letting them witness every second of it. Like most of my spells, generally far less fun when it happens to you, but hijacking someone else's body while they're forced to ride shotgun and watch as you do whatever it is you want to do with it is its own little sadistic slice of heaven. Have fun, just don't do anything I wouldn't do!
"Special"ization
Of course, with all your fun new spells it wouldn't make much sense to leave you with the same boring old specialization that you chose at the university. That's why, being the supremely generous being that I am, l'll tweak the way your specialization works to give you an extra little bit of magic just for you. I mean, you don't have to accept my generosity, but it'd just be rude not to.
Pervy-Ele Requires: Scholar & Shapeshifting
In case you're somehow too daft to understand it by now, I like sex. A lot. And so should you! So why are your little elemental companions so boring? What do you mean what do I mean? They're living embodiments of the elements, they can take any form they damn well please. I swear, do they teach you nothing at that school? I'll tell you what, I'll show you how to summon an elemental that appreciates the finer things in life.
Mental-Mistress Requires: Psychic & My-Eyes-Are-Up-Here
Real slaves are so much work. You have to feed them and listen to them whine about needing to breathe or whatever. I don't know, I don't pay that much attention. But what l do know is that it's annoying. Just take my word on it. Psychic projections just make so much better slaves. They're autonomous, have limitless stamina, and best of all since they're created from your own mental magics they're unwaveringly loyal and obedient for you.
Harem-Master Requires: Beast-Master & So-Knotty
Okay, so having all your familiars can be rewarding in its own way I'm sure, but what if I told you that you could have a harem of devoted lovers instead? With a little bit of specialized shapeshifting mojo I can help you turn your familiars from animals to humanoids of your preferred sex. They'll retain many of their attributes from their animal form along with their memories and deep spiritual bond with you, they'll just be sexier! And, you know, hold weapons and learn magic and whatnot if you want them to.
Phallicist Requires: Spellsword & Ethereal-Dildos
Listen, I love a little (or a lot of) ice and hot wax as much as the next girl, but even I have my limits. There are just some places that fire wasn't meant to go. However, with the proper application of elemental magic and an intimate familiarity with phallic objects you can create dildos from the elements themselves without risking genuine harm. Just the right amount of heat or cold or the unparalleled fluidity of air can make for an unforgettable experience. And, of course, startling your opponent with a sensation they've likely never dreamed of is always a good way to get the upper hand in combat.
Cupid Requires: Sniper & Frothify-Loins
Aphrodisiacs are a little different in The Other. Here they're formed from infusing certain foods or other objects with little bundles of emotion magic. Rare and powerful stuff. Emotion magic can induce anything from rage to sorrow to lust and everything in between. However, it's not something that can simply be accessed by channeling your mana in a particular way. The only way to use it is to harvest special red mana that forms when two (you know, or more) people are truly in love. l know, I know but I don't make the rules. Anyway, I happen to have a little bit on hand. Don't ask how I got it. I'll help you infuse it into your bow so that every arrow you fire will channel that power. Be careful though. Emotions can make people do crazy things.
Mother-Nature Requires: Bulwark & Practically-Impractical
I'll let you in on a secret. The goddess of the wilderness is a total whore, not that she'd ever admit it. if you really want her blessing in its purest form you're going to have to really get intimate with nature itself. It'll be great though! It'll be like having a lover with you wherever you go! Deepening your bond with nature may draw the attention of some other new "friends" who also share a strong bond with it. Don't be surprised to find forest entities who want to fuck you is what I'm saying. But in return you'll no longer have to (or be allowed to) wear armor for protection since your skin will be hard as bark! So that's a big plus, right?
Portal-Mistress Requires: Blink-Mage & X-ray
This bit is a little tricky. Portals are inherently unstable. They will always close. It may take seconds, minutes, sometimes hours if you're strong enough, but they always close. However, I can show you a bit of technology I personally developed to get between my home and my... you know, nevermind why I made it. The point is I can show you how to set up permanent portals. The tech you'll use is roughly the size of an average door frame so you can't transport things much larger than that, but it's a helpful little bit of magic. And it teleports any clothes that cross through it into another, smaller portal which you can setup anywhere. It's great for hosting a party and setting the entrance and exit up back to back at the front door to make sure everyone shows up nude! Just be careful, some people may not appreciate their clothes being destroyed.
Heal-Slut Requires: Druid & Always-Satisfying
That's right! You've been called since you decided to focus on healing magic (at least you have been unless you chose boring friends) and now it's time to make it official. From now on all your healing will also be lust inducing and considering your healing aura you're sure to have horny allies around you at all times. You're so welcome.
Battle-Slut Requires: Battle-Healer & Frothify-Loins
Since the whole sadist thing has already been covered with the winged whores I'll offer you something a little different. Instead of generating heals for your allies through causing pain to your enemies you'll now do so by causing arousal. Sure, it might make most of your old training next to useless, but it'll make your new magic that much more valuable. Okay, I know the more sadists the merrier so I could have gone in a different direction, but I like it better this way. After all, I'm firm believer that all healers are closet freaks anyway. l'm just helping you out here.
Sadist Requires: Aerial-Cavalry & Cruel
Do I really have to explain this one? Literal opposite of the Masochist, while you're flying up high and bombarding your enemies with a slew of spells every bit of pain you cause will bring you a bit of physical pleasure. Naturally, the bigger the spell you cast the more stronger the feedback will be. You really are a sick bitch, you know that? I like it.
Lich Requires: Necromancer & Clenchify
What's worse than getting to the very edge of a splendid release, only to find yourself stabbed in the heart (quite literally) and left bleeding out on the floor? The correct answer is "nothing." Lucky for you being the master or, more accurately, the mistress of life and death this isn't anything you'll have to worry about again. Not so much an active magic as a passive charm that will prevent you from death or serious injury from sex. Yes that included oral and anal. It'll be great if you plan on getting yourself into any "sticky situations."
Vampire Requires: Blood-Mage & Goo-Shooter
Having to eat and drink and sleep are all just so tedious. Imagine what you could get done if you never had to do any of those. You'd have so much time for activities! Well that'll be your life now. With your deep attunement to blood magic, the very essence of life itself, that will be all you need to sustain yourself. Of course if blood isn't your cup of tea any sexual fluids will work as well. Why? Don't worry about it, just trust me. I'm trustworthy, right?
Avatar-Of-Lust Requires: Monk & Refractaway
There are a handful of gods in The Other. Some benevolent. Some malevolent. Most of them pervy. I have a... friend who happens to be one such being. I'd have to call in a pretty big favor for her help, so you'd better prove to be as good as I'm expecting you to be. You'll have to swear absolute allegiance to her, but do so and you'll be allowed to act as her avatar, the mortal representation of her. You'll gain a large chunk of power from her and the ability to attain even more by spreading her values. You'll be doing the dirty work she doesn't have the time for. Yes, that means occasionally taking on any who oppose her, but most of all providing countless orgasms throughout the land in her name. To this end you'll be able to enter a trance-like state where you take on some of her physical attributes and sex drive. For the record, no one has ever said no to her, so take that as you will.
Curse-Mage Requires: Chaos-Mage & Earn-It
Not just anyone can cast curses. In fact, it takes a special kind of bitch to damn someone else for all eternity. Or at least until they come across another mage who specializes in the rare bit of magic. They're rare for a reason. In order to cast curses on others or relieve them from anyone else you must first accept the worst curse of all. The one true curse, referred to as such because of its truly unbreakable nature. I mean... being forever left on the edge and unable to actually orgasm isn't that bad... Nobody remembers where this curse originated. it seems to have been around forever, but it can only be cast by those who already have the curse and it can only be cast upon those with a knowledge of chaos magic who can comprehend how it works and willingly choose to accept it.
Acolyte Requires: Mystic & Lickalotapus
I'll have a few goddesses who could use a personal mortal. You won't get any more combat abilities or necessarily any more fun magics. What you will get is a personal connection with a goddess. You can choose between a goddess of pleasure, seduction, or of beauty. Whichever you choose you will become her closest mortal companion. You'll be summoned to her for a little "one-on-one time" on a regular basis to strengthen your bond. During this time she'll also teach you much of what she knows. And trust me, each of them have a lot to teach.
Cum-Mage Requires: Smoke-Mage & Goo-Shooter
Smoke is fine and dandy, but the little pipe is a bit small for you don't you think? How about I teach you how to use a much more impressive instrument for your magic? I mean... you are bigger than that pipe, right? Right!? Oh god please don't tell me you don't even have a dick! Okay... before I faint I'm just going to explain this bit and you can decide what to do with it. You'll be able to control and cast your magic through your sweet, sweet juices since they're even more conducive to it than smoke is. Of course, using your own, and yes that includes any milk you may produce as well, can be a little tiring so it'll be much more efficient to consume that of others and use the influx of absorbed mana to power your own wonderful explosion of magical power! As a side note, taking in that of others will let you work your way around any conditions that may prevent your own release milk production, though cumming in such a manner is neither satisfying nor relieving, it just lets you still use your fancy new magic.
Mermaid Requires: Bubble-Mage & Shapeshifting
Yea breathing underwater is cool and all, but how much cooler would it be if you could fuck under water! Or, you know, swim really fast or whatever. As I understand it, the whole breathing underwater thing can be pretty tricky and requires concentration so how about I slap some gills on your tits so you don't have to worry about it? Don't worry, you'll be able to transform at will so you can keep your legs and lungs, though personally I think you'd look better if you just stayed all scaly and wet. Either way this should help you reach new places in the depths of the sea, or pond, much more easily and have a lot more fun along the way! That being said, just... keep an eye out down there...
Sex-Guru Requires: Chronotank & Risky-Business
This one is tricky. It will require a long, difficult ritual designed to break the cycle of death and rebirth that your previous one formed and refresh it with a much better one. For the ritual itself you'll be take to a location outside of time, bound and temporarily stripped of your magical abilities, and forced to engage a few demon sisters (the real deal, not the halfbreeds you're most familiar with) in a display of your sexual prowess until all four are satisfied. Trust me, their sex drives are nigh insatiable. You'll have no means of escape before it's done and it may very well take an eternity, but once completed you'll return here with no time having passed in this world at all. From that point forward if you ever die you'll return to the little space outside of time for another round of "play time" with the horned up demons before being returned to the immediate time and place where you fell with one of the sisters, whichever likes you the most, at your side until the immediate threat is gone. Having a being who lives outside the very fabric of time can be quite a powerful tool to have. Plus, with your body's way of holding onto physical sensations after your time with them there will be no one able to withstand your incredible skill in bed, even without magic.
Masochist Requires: Berserker & Neversore
What's better than getting stronger from being hurt? Getting hornier from it! I'll make it so being beaten, bruised, and left with tears smearing your makeup will be like the best thing ever. Naturally, since you get hornier the more damage you take and you get stronger the more damage you take, it only stands to reason that you get physically stronger the hornier you get, right... Shut up, I don't care if the logic doesn't follow, that's how it works now! Have fun with that.
Love-Juicer Requires: Potionist & Just-A-Sip
What fun is it to just heal someone by having them drink a potion when there are so many more interesting ways to get the same effect? I'll teach you all sorts of fun delivery system for your healing juices which you'll be free to use however you please. In case your allies might need a little convincing, l'll also show you how to use a person's body fluids to make the potion they're integrated into doubly effective on that person. I'm sure they won't be able to stay mad for long!
Harlot Requires: Seductress & Earn-It
So just being a bit of a whore isn't good enough for you? l couldn't be more proud! Instead of just getting into someone's mind you'll be able to compel them to perform certain actions for you. Granted, you'll only be able to do so right after you make them cum while they're lingering in a post-orgasmic stupor, but still. During that period they'll be utterly incapable of defying the first order you give them as long as they're physically capable of obeying, regardless of whatever usual psychic defenses they may have in place to block other magics. It's a great way to make a lot of money quickly. Just saying.
Voyeur Requires: Prophet & Shadow-Possession
With enough focus you can use your powers of divination to not only peek into the pas, but actually experience them in vivid detail. All you need is an item strongly connected to a person, like a lucky shirt or favorite dildo. You won't be able to change the past, as its already happened, but you can experience them as more than just an observer. You'll be able to move around and see events that transpired in the past from an outside perspective where nobody else can see you or you can experience them first hand from the viewpoint of the person whose past you're visiting. Just be responsible! Would be a shame if you popped into a memory you weren't prepared for since it can be hard to pull yourself back to the present if you're under intense stimulation in the lucid dream like state.
Mastermind Requires: Alchemist & Counter-Sigil
Everyone loves traps. Everyone . Anyone who says otherwise is a liar and we all know it. I mean, what's better than thinking you're in for one pretty ordinary and expected thing and finding out that it's exponentially better than anything you could have dreamed of?
That's where Masterminds come in. I'll show you all sorts of potions and sigils and how to use them to set up complex traps to surprise your victims in the most sublime way possible. From potions that give hallucinations of their most perverse fantasy to sigils that spawn complex bondage rigs to snare whoever triggers them. Traps that summon hordes of imps or crafting a complex maze. No one will dare step foot in your lair. Or maybe you'll find those who find your deviousness enticing. Who knows.
Mind-Blanker Requires: Assassin & Dullahan
I know it's not the most creative name but whatever. Bite me... Please?
--Ahem-- Anyway, killing people is a messy business. There's all the blood and disposing of the bodies, angry widows, and having to clean your blades and it's just all more trouble than it's worth honestly. And then if the person you have to kill is beautiful that's even worse! Why would you want to deprive the world of hotness?! So since I'm so nice I'll enchant your blades so that instead of cutting, stabbing, or slicing them you'll cause psychic scars. Every wound will begin wiping their ability to care, think about, or even comprehend major concepts. As long as they're not totally mind-blanked they'll slowly begin to recover but once you cause would-be-fatal wounds, like a dagger to a major artery, they'll lose all ability to understand anything not explicitly sexual in nature. It's a much better fate, don't you think?
Game-Master Requires: Gambler & Art-of-the-Deal
Why should you be restricted to one person and a small isolated room when you can create a "game" anywhere with as many people as will agree to the terms? You can still create a pocket dimension if you want, now up to roughly the size of a fairly comfortable home that looks however you want, but you don't have to. It'd be a good way to get a good nights rest for your group if need be. Neat, right? Cool, I thought so to. Just as a side note, every game you play from now on will have some sexual element whether or not it's in the agreed upon terms. If it's in the terms then you can specify it however you want, but if not then it will be random. I mean, technically it'll be up to the goddess of luck, but it'll appear random to you. Don't ask how she knows when you're playing a game, even something as simple as poker or tag. And, ya' know, don't try to get by on what's technically considered a game because she most certainly doesn't care.
Curses
And now for my favorite parti I need you to be as lewd as possible. In fact, t need the world to be, so if you're willing to &kneeler-my-amusement-accept some curses to help ensure that perversion ensues then I'd really appreciate it... What? My appreciation isn't enough? Fine- I'll add 1 extra page to your grimoire for each curse you take. You can use these extra pages for either lewd spells or to Jill in for some classes you chose to skip out on during your studies. Personally I prefer the former, but it's up to you. Also, for all you Cursed Mages out there, don't think you can accept these and just undo them yourself later. Try it and I swear on everything lewd and perverse that I will hunt you to the ends of The Other! Oh and as a side note, avoid picking ones that would contradict one another.
Mirror
Whenever you cast a spell on someone else it will be cast on you as well. This will make offensive magic nearly impossible to use. if you're going to make it back home with your holes relatively intact you're going to have to get creative.
50/50
Whenever you cast a spell on someone else it will be cast on you as well. This will make offensive magic nearly impossible to use. if you're going to make it back home with your holes relatively intact you're going to have to get creative.
No-control
Each time someone makes you orgasm, that person is able to tap into a portion of your mental powers. For the next twelve hours that person will maintain control over your arousal, both physical and mental, and your ability to orgasm. Unfortunately they can't lengthen this control by forcing you to orgasm endlessly, since the punishment has a thirteen hour cooldown which begins as soon as they gain control.
Be careful though, a clever person may just edge you for the twelve hours, wait one, then force you to cum again. It can be a tricky to break the cycle if you stumble across someone who wants to keep you stuck in it.
Hentai-Armor
You can only wear protection, clothes included, that leaves your boobs, ass, and nether regions exposed. If you try to cover up, the entirety of your clothes will melt away, leaving you entirely exposed. It's better to just accept your curse. It won't do much to stop an arrow or fireball, but it will be thoroughly enticing to most, though the truly pious will avoid you like the plague. You better have some companions who can and will watch your back unless you want to end up being fucked at every turn. Hey, I'm not judging. I will say that this may help get your way with some who would otherwise ignore you.
Forever-a-Virgin
Every time you fall asleep, your body will return to its pre-deflowered state. This will leave your naughty bits just as sensitive and precious as your actual first time. Again, there will be those who like it and those who don't.
Butt-Slut
You can only orgasm through anal and the more sex you have the bigger and bigger -ahem-equipment you'll need to be satisfied.
Always-Late
It takes an hour after an orgasm for your love juices to come rushing out. I hope you didn't plan on leaving after sex unless you want a mess in your panties on the way home.
Always-Early
A few good strokes is all it takes to get you off. It's helpful if your lover just can't keep up, I guess.
Cum-Baths
The water of any bath or shower you step into will magically turn to a wonderfully sticky alternative. You'll be able to get rid of sweat and dirt, but the scent of sex will always be with you.
Selective-Hair-Growth
You won't have any body hair anymore. You'll be smooth as a baby's bum.... The only exceptions will be your armpits and crotch. That hair will grow full and bushy each time you sleep. As long as you shave every morning... and every nap... and every sex-induced pass out... it's not a big deal though, right?
Behind-Open-Doors
All your sexual endeavors will be broadcast in public parks, bars, even the middle of cities. Theaters will play a "best of" reel at the end of each month showcasing what the owners of the theaters deem as your highlights. Don't ask how they get the footage... You'll have a realm-wide reputation as a slut. But if the shoe fits!
Heavy-Conscince
You'll have your conscience manifested by two beautiful women who will always be with you, but only you will be able to see them. One of them wants you to fuck everything that breathes, and everything that doesn't for that matter. The other wants you to be morally righteous and will express blatant disgust at morally reprehensible acts. The two will argue constantly and will very vocally berate you whenever you listen to the other one.
Natures-Whore
Not only will other sentient beings try to fuck you, but everything down to the grass itself will do everything in its power to get inside you. Or get you inside it, whichever. Do you know how hard it is to hide from all plant life on the planet?? It's not easy. Like, super duper not easy when the guardians of nature themselves get ahold of you too.
Irresistible
The pheromones you give off will make you literally irresistible. Anyone who sees you who hasn't cum in the past 12 hours will try to fuck you, your companions included. The effects can be subdued by making someone climax with magical means, but you'll quickly run out of mana if you try to stop everyone who approaches you like that.
Time-For-A-Change
That's right! Whatever sex you were naturally you'll be changed to a different one randomly. Shapeshifting and any other appearance or genital altering magic won't be able to get you out of this one as they'll prove utterly ineffective on you unless they're just tweaking what's already there.
Special-Ingredients
Any magic you use that requires components will now require sexual fluids as well. Hope you're not planning on making loads of potions.
Spontaneous-Orgasms
Three times a day you'll have a random, mind numbing orgasm that will very visibly leave you a puddle of pleasure. The times when this happens will be random and may or may not happen in quick succession.
Cum-Addict
You don't just need cum to survive, you need it to even function. Starting your day off without a bit load of some kind of fresh juices from someone will make it impossible to focus on much of anything. The longer you go without the more and more you crave it until you lose control of yourself and seek out the nearest available source. No, your own won't satisfy the craving.
Nothing-Is-Free
Every 24 hours you must perform a ritual or else none of your magic will work. You will have to build an altar to the goddess of pleasure, one at least big enough for you to be bent over it, then be fucked on the altar. Once both you and your partner have achieved a satisfying release you'll be set for 24 hours.
Exposed-Weakness
Any enemy you come across will know your greatest weakness and most closely guarded secrets one way or another. They'll know what turns you one, where you're most sensitive, your biggest fetishes, and your psychological weak points. It'll be exceedingly easy for them to break you unless you have allies strong enough to protect you.
Haunting-Whore
You'll be haunted by a spirit. Not just any spirit, an extraordinarily horny and equally extraordinarily powerful one. It'll possess your body one day a week and do whatever it pleases. Nobody but the strongest spiritual mages will be able to sense it and nobody but them will believe you if you tell them you were possessed.
Endless-Interruption
It will be impossible private time, either by yourself or with a lover. Someone will barge in when you're right on the brink. The town will be invaded right as you're about to have a first kiss with someone you really care for. You'll get possessed right when your Mistress was about to let you have your one monthly orgasm and the spirit possessing you will do something to royally piss Her off. Whatever it is, something will always go wrong right when it was about to go so right.
Aggressively-Horny
You won't be able to control your emotions when you get hot and bothered. The more turned on you get the meaner and angrier you'll get though it will manifest different from person to person based on individual personalities. Some will be really turned on by it since angry fucking is always fun, but many will be extremely off put by it. In all fairness, get worked up enough and their feelings on the matter aren't likely to matter to you. Be prepared to pretty much always have a resting bitch face.
Cocknomore
That's right, l'm taking your cute little prick. You can have a pussy instead. They're prettier anyway. Don't bother trying to get around it either. if I find you trying to get your cock back through any means I'll take both away and leave you with nothing! And yes, this one requires you to have a dick in the first place.
Doppelganger
You'll have an extra companion with you. One that look just like you. She (or he) will know everything about you. Your magic, your desires, your ambitions, your thoughts. Everything, and they'll have it out for you. She'll be just like you in every way except more malicious toward you. If you try to tell anyone she's evil you'll be written off as paranoid. Anyone you want to fuck your doppelganger will know it and she'll steal that person from you, doubly so if you are actually in love. Anyone you're repulsed by she will actively sabotage you and force you with them. She will do everything she can to make your life hell. Hope you're good at keeping secrets from her.
Size-Queen
No matter how big your partner or toys are they won't be big enough to satisfy you no matter how tight you may be. You'll always be left disappointed unless you use Always Satisfied. Even then, you'll forever have to rely upon that spell and live with the knowledge that, that's the only thing satisfying you, not your partners themselves.
New-Fetish
Pick one fetish you don't have... did you pick one? Good, now forget about it because I'm sure as shit not letting you pick. One random fetish you don't currently like will become your new #1.
True-Thespian
You're now super into role playing. I mean super into roleplay. You can't get off without theatrics, a heavy backstory, and plenty of creative dialogue. It'll be hard to convince your partners to play along but maybe you can find someone who's into it.
Keeping-Things-Interesting
Every morning you'll wake up looking different than the day before. You won't be able to change your appearance for the next 12 hours, but if it makes you feel better you'll look sluttastic!
Oral-Fixation
You just can't resist phallic objects. Anything vaguely cock-like will find its way into your lips anytime anywhere. You can try to fight the overwhelming urge but you'll end up on your knees one way or another.
Reverse-Polarity
What ever you were previously attracted to is now utterly repulsive and vice versa. if you were attracted to everyone you become asexual. For what it's worth, once the curse is active it'll feel as natural as breathing.
Heat
One week out of the month you'll go into an intense heat. Rational thought will become difficult as a deep rooted urge to hump everything in sight overcomes you. While technically not impossible to remain chaste through it, it'd be nothing short of a Herculean feat.
Micro
Your package and/or boobs are now absolutely itty bitty. 1 mean you still technically have them, but they're certainly not going to impress anyone. At least they won't get in your way!
Macro
Your package and/or boob are now forever too big. Walking will be extremely uncomfortable and you'll be guaranteed back problems. You'll be hard pressed to find someone who is both willing and able to handle you. On the plus side, even if magic won't be able to shrink you back to "normal", it can help your partners manage.
Who-Needs-Orgasms
One orgasm a month. No amount of magic or dead sexy studs will be able to change that. You'll be left only able to reach the edge and taste a teasing hint of the bliss waiting just on the other side but utterly incapable of reaching it until that month is up. I certainly hope it's a damn good one.
Cum-Drunk
Cum will be to you what tequila is to a sorority girl. That is to say you'll love it, have a cocky attitude about your ability to guzzle it down, but a shamefully small amount will leave you drunk as a skunk with your clothes nowhere to be found. But at least way your liver won't have to work twice as hard! And there's no cum-hangover so that's awesome! Plus, once you're a couple shots in it'll start to taste like water. Honestly, this is started to feel like more of a favor. You're welcome!
Vagitarian
Regardless of your sexual orientation or dietary preferences you'll now survive solely off pussy. Honestly this hardly qualifies as a curse.
Experience-Check
From now on you'll only be attracted to people who are considered elderly for their race. For some, like humans, this means 70 years, while others it means 7,000. Whatever the case may be, if their pubes, or lack there of, aren't grey you don't want it. For what it's worth, by that point most people know what they like and have quite a few tricks to show you.
Bimbofied
Again, you're welcome. Honestly, you're so lucky to have me. And once we get rid of all that pesky "thinking" business I'd be happy to let you show me your full gratitude. Of course your boobs and butt will be just as pretty and all for show as that cute little head of yours. I'll tell you what, I'll even throw in a new wardrobe for you with this one to get you started. I mean, you'll have to earn it but I don't think that'll be an issue in the slightest.
Unlucky
Wherever you go, whatever you do, bad luck just seems to follow you. Luck magic can be used to balance it out, but that'll only ever bring you up to even. Without it you'll find yourself constantly losing your money, losing your panties, and losing your dignity. if it makes you feel better, people like you balance out all the good luck in the universe. You're doing us all a great service... no, there's no reward for the service.
Its-Not-Gonna-Suck-Itself
Everyone you run into, men and women alike will expect you to put your mouth to better use than talking and spellcasting. You're not obligated to do so, but people will treat you like you're incredibly strange for not immediately dropping to your knees. In most cases it will be so distracting that they'll stop whatever they're saying or interrupt you until the problem is resolved. Works great if you already have an oral inclination.
Shinies
You can't resist shiny things. Gold. Diamonds. Cockrings. It doesn't matter if there's a dragon in front if it, the shiny calls to you and you'll be compelled to make it yours before moving on. This is doubly effective on Nekos and Dracokin.
Tentacle-Magnet
Something about you just makes you irresistible to tentacles. Whenever you're around one it'll do everything in its power to find one of your holes. When you're around multiple unless you can fight them off you'll be in for hours of savage fucking until they've all exhausted themselves. And believe me, there are many tentacles around here.
A-Special-Kind-of-Monster
This ones o afavor to friend than anything. She has this parasitic tentacle creature that won't leave her alone unless she finds another host for it to bond to. if you let it bond to you it will live peacefully with you, but it will change your skin to an unnatural color and leave you with tentacles all over your back. Any shapeshifted form you take will still have the tentacles, but you'll be able to control them for all sorts of fun stuff! People might look at you weird, but it'd totally be worth it! You'd be doing me a big solid, buddy.
My choices